Purposely slowing down FPS Spritekit
问题 Is it possible to purposely slow down the SpriteKit scene's FPS? I was thinking if this is possible to make debugging of my game easier. 回答1: You can do something like this as well (as an addition to crashoverride777's answer) by slowing down nodes or physics: To make nodes going into slow-mo (you can do this per node): self.speed = 0.2 //where self is a scene or to do the same with physics: self.physicsWorld.speed = 0.2 //where self is a scene 回答2: You can change the FPS value of your SKView