flashdevelop

Is there an equivalent to C#'s #region directive in AS3?

蓝咒 提交于 2019-12-06 02:34:04
问题 Just started coding in AS3 with FlashDevelop and coming from a C# background, I would like to know if there's something equivalent to the #region directive in AS3? The #region directive in C# essentially allows an IDE e.g Visual Studio to collapse or expand a section of code to improve readability. With #region directives, you can split codes in sections e.g constructors, properties, public/private methods to aid others perusing your code. So the C# code below ... interface IPurchaseOrder {

“Error #1014: Class mx.core::BitmapAsset could not be found” while trying to use Runtime Shared Library

丶灬走出姿态 提交于 2019-12-05 19:32:20
I've made a runtime shared library for my project, let's call it ResourceLibrary. It contains all of the embedded assets for my project (images, sounds, movie clips) and it's used as a singleton in a lot of other bits of code. I am compiling it using this batch (Windows unfortunately): SET normalstuff=--namespace+=http://ns.adobe.com/mxml/2009,${flexlib}/mxml-2009-manifest.xml --namespace+=http://www.adobe.com/2006/mxml,${flexlib}/mxml-manifest.xml --namespace+=library://ns.adobe.com/flex/spark,${flexlib}/spark-manifest.xml -external-library-path lib -external-library-path+=${flexlib}/libs

FlashDevelop — Specify an HXML file?

梦想与她 提交于 2019-12-05 13:19:40
[a continuation of this question] In order to embed resources in a SWF file, I have to add lines to my HXML file. However, since I'm using FlashDevelop, I don't know where to find that. Where should I put stuff I would ordinarily specify in my HXML? kapex There's more detailed help about the projects settings you need in the Haxe wiki . You can use a custom .hxml file to build your project in FlashDevelop. Go to Project -> Properties... . Choose Custom Build as compilation target. Go to the Build tab and insert the following line in the Pre-Build Command Line field (assuming you named your

Can FlashDevelop deploy to iOS?

对着背影说爱祢 提交于 2019-12-05 09:32:13
I have searched the internet looking for a definitive answer to the question of can FlashDevelop deploy to iOS. All the thing's I have read are not very clear and not very certain. I don't have enough money to afford Adobe Flash or Flash Builder so provided I have a Mac is FlashDevelop a suitable replacement that I can make flash games for iOS? thanks, David Good tutorials Here are some detailed tutorial here to publish to iOS from FlashDevelop - this kind of template will be integrated in FD in the future: http://www.codeandvisual.com/2011/exporting-for-iphone-using-air-27-and-flashdevelop

FlashDevelop - training materials, tutorials, books (Flex/Flash development without FlexBuilder) [closed]

谁说胖子不能爱 提交于 2019-12-04 17:33:35
I want to start Flash/Flex/ActionScript development and got lost with the technologies, documentation and tools available. Searches pointed me to Adobe FlexBuilder and Adobe Flash (Designer, CS3, CS4). Then, I found FlashDevelop, learned that Flex SDK and compilers are free. Also, you can make a complete Flash application in FlashDevelop (using "FLA dummy" method). Question - what traning materials I should start from to understand how to develop Flash applications using FlashDevelop? I look for training materials, guides, tutorials, screencast, books (amazon kindle) for beginners in Flash

Definition fl.controls:Label could not be found

走远了吗. 提交于 2019-12-04 17:00:43
I'm using ActionScript 3. Developing in FlashDevelop. I get the following error when I try to do import fl.controls.Label; Definition fl.controls:Label could not be found. I'm pretty new to Flash. I had this project working without a glitch. I must have changed something for it to stop recognizing the import. Even Intellisense gives me an option to add fl.controls.Label Controls in the fl.controls namespace are native to Flash Professional. Although I don't use Flash Develop, this is similar to Flash Builder. If you had Flash Pro you could create a library of components, then export a SWC

Is there an equivalent to C#'s #region directive in AS3?

余生颓废 提交于 2019-12-04 10:00:25
Just started coding in AS3 with FlashDevelop and coming from a C# background, I would like to know if there's something equivalent to the #region directive in AS3? The #region directive in C# essentially allows an IDE e.g Visual Studio to collapse or expand a section of code to improve readability. With #region directives, you can split codes in sections e.g constructors, properties, public/private methods to aid others perusing your code. So the C# code below ... interface IPurchaseOrder { #region Properties bool IsProcessed { get; set; } bool ISValidOrder { get; set; } #endregion Properties

FlashDevelop - Why does code-completion not work with mx.controls

荒凉一梦 提交于 2019-12-04 07:57:45
Today's my first day with Flex and FlashDevelop. In my ActionScript file, I have this line. import flash.display.SimpleButton; FlashDevelop is aware about this and Code-completion works fine. But, when I have this line. import mx.controls.Button; Then code-completion doesn't work. Scott Evernden Works perfectly well for me w/o doing anything special. But maybe your project's properties got borked. Do this: Open Project Properties Go to Compiler Options tab In Advanced -> Intrinsic Libraries add the following Library\AS3\frameworks\Flex3 I had the same problem. Your AS3 class path is pointing

AS3 [Event(name=“”, type=“”)], what is the significance?

我的梦境 提交于 2019-12-03 16:24:26
问题 I develop with FlashDevelop3 R2 and the Flex 3.3 SDK and there are many occasions where I must use the embed metadata tag as such: [Embed(source="path/to/file")] private var Asset:Class; I understand the above all well and good, and I am thankful it exists because I do not like to open the flash IDE too often. When I am going through other authors classes lately, I have found an interesting metadata tag that I do not understand: [Event(name="", type="")] I have yet to see a situation where I

Relationship of Adobe AIR SDK and Flex SDK?

烈酒焚心 提交于 2019-12-03 11:13:17
I'm trying to make sense of the whole mess of the Flash platform (mainly so I understand the terms being thrown around) and so far, I haven't been able to figure out how exactly the AIR and Flex SDKs are related. Without actually having looked at the SDKs, my understanding would have been that AIR enables you to develop Flash (i.e. ActionScript, and apparently also JavaScript/HTML) applications that can be run by the AIR runtime without the need of a browser (such as a pure desktop or smartphone application). The Flex SDK appears to be a collection of classes and additional APIs (similar to