flappy-bird-clone

Annoying lags/stutters in an android game

喜你入骨 提交于 2020-01-09 05:00:06
问题 I just started with game development in android, and I'm working on a super simple game. The game is basically like flappy bird. I managed to get everything to work, but I get a lot of stutters and lags. The phone I'm using for testing is LG G2, so it should and does run games much heavier and complex than this. Basically there are 4 'obstacles' that are a full screen width apart from each other. When the game starts, the obstacles start to move (toward the character) at a constant speed. The

stop impulse on SKSpriteKit click

…衆ロ難τιáo~ 提交于 2019-12-31 04:02:19
问题 i'm trying to create an pause button in my game. at the moment when you click on the screen it will apply an impulse on the mover spriteNode. The problem is that it still applying the impulse when i click the pause button. How can i create an pause button without creating the impulse also. i've tried changing the if statements to an else if and then making the last impulse part the else part, but this wont work. touchBegan method: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *

jQuery spawning div and collision detection

一曲冷凌霜 提交于 2019-12-25 11:50:14
问题 So im almost at the end of my school homework project im just missing two major things i can't seem to figure out: 1.How to spawn the pipe obstacles with a random position for the gap so the bird can fly through (tought of using a function which changes the css 'right' attr of the pipe div for the gap position), and removing the pipe when it goes off screen bottom . (Its a inverted flappy bird game like btw..) 2.Second i need a help with the collision detection function so i know when game is

How can I scroll more than one object at the same time?

橙三吉。 提交于 2019-12-17 02:00:11
问题 New question was asked after this one, found here. I'm new to Java, but I am working on a recreation of "Flappy Bird" to learn more about java and the way that graphics are displayed. Any solutions or suggestions to any of my questions is greatly appreciated. Thanks! Right now, my program makes a random pipe and scrolls it, but I don't need it to keep scrolling when x1-3 = -83 ( this is when the pipe will be off of the screen completely and is no longer needed ). Questions How can I make my

JavaGame character is not moving accurately while drawing?

北慕城南 提交于 2019-12-13 03:43:34
问题 for personal practice, I am remaking Flappy bird for desktop with Java, I have managed to get all the pillars generating, screen, bg moving done, but now I have one problem, which is performance. I sometimes feel that the game isn't moving as fast, and sometimes gets stuck for 0.5 secs or something, but that's not the case, when I move my bird, it's moving a bit weird, looks like its moving too much forward & then to the back, watch the gif in MP4 format: http://gyazo.com

Smooth fly movement like flappy bird or jet pack joy ride with gravity and Accelaration

北战南征 提交于 2019-12-04 04:27:36
问题 I am developing a simple game in which a character fly when you tap/click the screen. keep tapping the character will fly (some what similar to flappy bird and jet pack). However the movement is not smooth at all, as of jet pack. Here is sample of my code. Varaible Initilization maxSpeedLimit = spriteHeight/10; speed = maxSpeedLimit/2; //half of the max speed touch event public void onTapOrClick(int action) { if (action == UP) { sprite.up= true; } else { sprite.up = false; } } Sprite update

Remove Actors from Stage?

杀马特。学长 韩版系。学妹 提交于 2019-12-03 06:08:17
I use LibGDX and move only the camera in my game. Yesterday I founded a way to draw the ground in my game. I'm trying to make a clone of Flappy Bird, but I have problems with drawing the ground which is moving on the screen. In every render call I add a new Actor to the Stage , but after a few times the drawing is no more flowing. The frames per second sink very fast. Is there another way to draw ground in games? If I'm reading correctly, you're problem is that once actors go off the screen, they are still being processed and causing lag, and you want them to be removed. If that's the case,

jQuery spawning div and collision detection

孤人 提交于 2019-12-02 22:36:25
问题 So im almost at the end of my school homework project im just missing two major things i can't seem to figure out: 1.How to spawn the pipe obstacles with a random position for the gap so the bird can fly through (tought of using a function which changes the css 'right' attr of the pipe div for the gap position), and removing the pipe when it goes off screen bottom . (Its a inverted flappy bird game like btw..) 2.Second i need a help with the collision detection function so i know when game is

How do I present UIViewController from SKscene with social framework?

那年仲夏 提交于 2019-12-02 16:06:20
问题 I am making a game like Flappy Bird. How do I present a UIViewController from SKScene? First of all, I tell my environments Mac OS X 10.9 Xcode 5.0.2 Sprite Kit(framework), social.framework(framework) are added in my project My goal is to display a "Share" button upon Game Over. Tapping the share button image should present a SLComposeViewController (Twitter Share). The contents of the scene should not change. I'd like to solve bellow issue and change display from GameOverScene to tweetSheet

jQuery spawning div and collision detection

余生长醉 提交于 2019-12-02 13:07:20
So im almost at the end of my school homework project im just missing two major things i can't seem to figure out: 1.How to spawn the pipe obstacles with a random position for the gap so the bird can fly through (tought of using a function which changes the css 'right' attr of the pipe div for the gap position), and removing the pipe when it goes off screen bottom . (Its a inverted flappy bird game like btw..) 2.Second i need a help with the collision detection function so i know when game is over (this is less important tough cause i think i can figure it out after ill solve the first problem