fdt

How To Build A Modular AIR Application With FDT 5.5

自闭症网瘾萝莉.ら 提交于 2020-01-15 12:38:05
问题 Now that FDT no longer supports fdt.launch.Application from AIR projects, how do you go about building modules for an AIR application? You can't just create multiple AIR launch configs because almost all the properties are set in the project properties rather than the launch config. Do I really have to create a new project for each module? Having 20 projects for one application seems awfully messy when you used be able to use one project and one Ant script. Here's a link to a sample build.xml

How Can I Have Multiple Descriptor Files For One AIR Target In FDT 5.5?

…衆ロ難τιáo~ 提交于 2019-12-23 16:13:10
问题 In FDT 5.5, the launch configuration for Desktop AIR applications was removed and with it the option to simultaneously have one target (e.g. Desktop) deploy & test with various description.xmls. Now I have to change it by hand in the 'Building' tab within the Project Properties every time I want a different description.xml for one target. I also want to use FDT's GUI and not use ANT. 回答1: Using FDT's GUI, each AIR target (iOS, Android, Desktop, Blackberry) can only be linked to it's own

How Can I Use fdt.launch.Application for AIR Projects & FDT 5.5

房东的猫 提交于 2019-12-23 04:47:13
问题 i'm trying to run this on an AIR Mobile project.. <fdt.launch.application projectname="TestAndroid" mainclass="src/com/powerflasher/SampleApp/TestAndroid.as" debug="false" target="../bin/TestAndroid.swf" startswf="false" /> gives the following error.. fdt.launch.Application does not support AIR Projects. is there an alternative to this? 回答1: Yes and no. Yes FDT 5.5 offers a new 'fdt.invoke.launchConfiguration' task. To enable the execution of launch configurations in an ANT environment. Watch

FDT launches external swf viewer instead of ADL

て烟熏妆下的殇ゞ 提交于 2019-12-12 00:39:28
问题 I have a newly downloaded copy of FDT5, with the Flex 4.6 SDK merged with AIR 3.7 SDK. When I launch a FDT AIR App project 'on desktop', it launches the "external swf viewer" instead of the ADL. I have spent the day googling and have no idea why it could be doing this. The app works fine on the iPhone itself. Thanks in advance :) 来源: https://stackoverflow.com/questions/17728647/fdt-launches-external-swf-viewer-instead-of-adl

How can I make FDT always build and run my main file?

自古美人都是妖i 提交于 2019-12-11 11:43:39
问题 When I push F11 in Flash Builder, it does a full build and runs in the context of my main ActionScript file. When I do the same in FDT, it builds the last selected file in the Flash Explorer pane and runs in the context of that. While I can see how it could be useful, I'd much rather always run in the context of my entire application. How can I make FDT always build and run my main file? Possibly relevant: I imported the project from Flash Builder into FDT. 回答1: Go to Window-Preferences, type

Why Does FDT Show A Java Heap Error While Packaging an Adobe AIR app for iOS (.IPA)

╄→гoц情女王★ 提交于 2019-12-08 09:33:20
问题 I'm creating some flash game using Adobe AIR. I try to compile it into .ipa file (to run on iPad device). The project is not big, but not small also (it uses 6 swc libraries and lot's of not precompiled code). I try to package my game with Flash FDT 5.5 using both methods: fast - works ok, but the performance is terrible; standard - my compilation finishes with following error: Packaging failed! Packaging error message: Picked up JAVA_TOOL_OPTIONS: -Xmx3072M Exception in thread "main" java

How Do I Navigate / Update The Haxe SDK Inside of FDT?

假如想象 提交于 2019-12-02 19:03:02
问题 On OSX, FDT has the Haxe SDK here: /Applications/FDT 5.app/Contents/FDT5/haxe/haxe-2.09-osx Because this is inside of a OSX package, I can't navigate to it. How to I either: Select it in the preferences. Update it. 回答1: You can either: Manually Copy / Paste the path. Here is an example: /Applications/FDT 5.app/Contents/FDT5/haxe/haxe-2.09-osx Update / replace the SDK via the find by going to 'Show Package Contents' 来源: https://stackoverflow.com/questions/10939596/how-do-i-navigate-update-the

How Do I Navigate / Update The Haxe SDK Inside of FDT?

纵饮孤独 提交于 2019-12-02 11:33:17
On OSX, FDT has the Haxe SDK here: /Applications/FDT 5.app/Contents/FDT5/haxe/haxe-2.09-osx Because this is inside of a OSX package, I can't navigate to it. How to I either: Select it in the preferences. Update it. You can either: Manually Copy / Paste the path. Here is an example: /Applications/FDT 5.app/Contents/FDT5/haxe/haxe-2.09-osx Update / replace the SDK via the find by going to 'Show Package Contents' 来源: https://stackoverflow.com/questions/10939596/how-do-i-navigate-update-the-haxe-sdk-inside-of-fdt

Ant produces jsfl with backslashes instead of slashes

◇◆丶佛笑我妖孽 提交于 2019-11-28 03:38:29
问题 I'm using Ant with FDT 3 and I have Ant creating a jsfl to compile fla's. When I use the built in '${basedir}' property in Ant it gives me the path with backslashes( \ ) in it because I'm on Windows. The problem is that when its run through jsfl the slashes are taken as escapes. I need to know how to modify the basedir property so the slashes are converted to forward slashes. I've tried splitting the basedir on backslashes in jsfl and joining it with forward slashes as a delimiter, but the

How to include ant-contrib.jar dynamically in Ant

馋奶兔 提交于 2019-11-27 02:11:05
I'm looking for a way to include a .jar from within an Ant file so I can use it straight away and call its methods in my targets. In my case it's ant-contrib-1.0b3.jar . David W. The best way is to put the Ant-Contrib jarfile inside you project. For example, let's say the build.xml is in the root of your project. Create a directory called ant.lib\ant-contrib inside your project, then put the ant-contrib*.jar in this folder. You can use this method for other optional Ant tasks that you might need (for example, Ivy, Findbugs, Cobrrtura, etc). Then, in your build.xml file, you can do this: