dylib

Will Appstore reviewers allow us to use dynamic library in iOS8?

别来无恙 提交于 2019-12-29 03:22:14
问题 I read many articles about dynamic library usage including this page "Can you build dynamic library...". As apple document said, " Frameworks for iOS. iOS developers can now create dynamic frameworks. Frameworks are a collection of code and resources to encapsulate functionality that is valuable across multiple projects. Frameworks work perfectly with extensions, sharing logic that can be used by both the main application and the bundled extensions. ", see full page from here. Taking the

passing c/c++ dylib function taking pointer to VBA on mac

六月ゝ 毕业季﹏ 提交于 2019-12-25 11:57:08
问题 I am actually playing with interfacing c/c++ and the VBA of Excel-2011 for mac. How could I design, in the dylib, functions taking pointers as parameters, or references ? Or arrays ? Or even simple structs ? Under windows, VARIANT let's me do everything, but I cannot resort to it under OS X (or even under linux). Just as comment, up to now, I can do things like these for (involving "simple" types) : I have the following code configuration : in tmp3class.h : class TheClass { public: double

Unable to load dynamic library image - Mac OS X

China☆狼群 提交于 2019-12-25 05:18:09
问题 I've been fighting Xcode for two days now trying to get a dylib built and then loaded by an executable and am having persistent dyld: Library not loaded: errors. I am now at the point where I have my executable in one directory ( /Users/drew/Development/Tools/bin - my personal bin directory) and the dylib in another directory ( /Users/drew/Development/lib - my personal lib directory). The application is a command line app and the otool -L output for it is as below otool -L configcompiler

Unable to load Mac OS X dynamic library .dylib in windows. Exception in thread “main” java.lang.UnsatisfiedLinkError : Can't find dependent libraries

空扰寡人 提交于 2019-12-25 02:50:34
问题 I have created a dynamic library (.dylib) which contains JNI(Java Native Interface) header files and c source files HelloWorld.h and HelloWorld.c using XCode in Mac OS X. JDK version is 1.7.0_51. I have copied "include" folder from "/Library/Java/JavaVirtualMachines/jdk1.7.0.51.jdk/Contents/Home/include" into XCode project. I build the project which created "libJNIToCDynamic.dylib". I followed the blog " http://solutions.weblite.ca/tutorials/jni_osx/" regarding JNI usage. HelloWorld.h /* DO

How to use dylib library and hpp header file in iOS project?

瘦欲@ 提交于 2019-12-24 17:52:20
问题 I have been given a dylib library and a hpp header file that I should use in my iOS project in Xcode. I've been looking through the internet, but all the answers are succinct and short, with no specific steps to follow. Do I just copy these files into my project? How can I then create/use an object from the library within an Obj-C class? Do I need any wrapper class or something? do I have to change something in the build settings or in build phases? (these are the kind of questions that arise

c++ dylib curiously not found by excel's 2011 VBA on mac

末鹿安然 提交于 2019-12-24 11:27:55
问题 I mainly tried to mimic this in an even simpler setting. No luck. I wrote a simple fortran code : subroutine POWERTWO (n, nsquared) !DEC$ ATTRIBUTES DLLEXPORT :: POWERTWO integer, intent(in) :: n integer, intent(out) :: nsquared nsquared = n*n return end subroutine POWERTWO that I compiled with gfortran as follows : gfortran -m32 -dynamiclib ./tmp.f90 -o ./tmp.dylib Note that my gfortran is configured as follows : COLLECT_LTO_WRAPPER=/usr/local/lvm/gcc-5.2.0/libexec/gcc/x86_64-apple-darwin14

How to access and use a dylib in an Obj-C application?

本秂侑毒 提交于 2019-12-24 00:51:48
问题 I've made a dylib that contains the following code: Test.h: #import <Cocoa/Cocoa.h> @interface Test : NSObject { int number; } -(void)beep; -(void)giveInt:(int)num; -(int)takeInt; @end Test.m: #import "Test.h" @implementation Test -(void)beep { NSBeep(); } -(void)giveInt:(int)num { number = num; } -(int)takeInt { return number; } @end I've compiled the dylib and put it in another project but I can't seem to figure out how to make a Test object from the dylib and call some of the methods.

how to load cocoa dylib from my application and call the method of dylib

↘锁芯ラ 提交于 2019-12-23 20:18:31
问题 I did not find any tutorials on creating and loading dylibs at runtime.just from the apple I have seen that dlopen will openthe dylibs . I have created a cocoa dynamic library and added on method saying -(void)displayMethod . I was in confusion like whether I need to copy only the .dylib file to my new project or entire folder of the dylib. can any body give me good tutorial link which has info on How to set the path and how to load the cocoa dylibs.Currently I am using XCode4. 来源: https:/

What is exact connection between BITCODE_ENABLE and dylib framework?

跟風遠走 提交于 2019-12-23 09:40:21
问题 I have seen many reference Link for find out connection between the BITCODE_ENABLE and .dylib framework, But i can not get positive result. Please anyone help me what is the exact connection between both and also mention use of BITCODE_ENABLE Clearly. 回答1: I think you're confusing what Bitcode actually is. Bitcode can be used with both static frameworks and dynamic libraries. From the Apple docs: Bitcode is an intermediate representation of a compiled program. Apps you upload to iTunes

In Xcode, how do I link a dynamic library (libcurl) so that the app also works on older versions of the Mac OS?

牧云@^-^@ 提交于 2019-12-23 07:15:32
问题 I am using libcurl in a Mac project built and compiled on OS 10.7 Lion. I can link to the dynamic library just fine, using either the -lcurl option in Other Linker Flags or by adding the library to my project. Everything works as its supposed to. I'd like the application to work on OS 10.6 and 10.5 as well. I set the deployment target accordingly. When I go to run the application in one of those versions of the OS, I get a dyld error: Library not loaded: /usr/lib/libcurl.4.dylib Reason: