doublebuffered

WGL: No double buffering + multi sampling = FAIL?

对着背影说爱祢 提交于 2019-12-04 07:25:07
I usually create a pixel format using wglChoosePixelFormatARB() with these arguments (among others): WGL_DOUBLE_BUFFER_ARB = GL_TRUE WGL_SAMPLE_BUFFERS_ARB = GL_TRUE WGL_SAMPLES_ARB = 4 i.e. double buffering on and x4 multisampling. This works just fine. But when I try to turn of the double buffering: WGL_DOUBLE_BUFFER_ARB = GL_FALSE WGL_SAMPLE_BUFFERS_ARB = GL_TRUE WGL_SAMPLES_ARB = 4 The call to wglChoosePixelFormatARB() fails (or rather indicates it didn't create anything) When I effectively turn multisampling off: WGL_DOUBLE_BUFFER_ARB = GL_FALSE WGL_SAMPLE_BUFFERS_ARB = GL_TRUE WGL

What is the correct way to suppress WM_ERASEBKGND?

回眸只為那壹抹淺笑 提交于 2019-12-04 04:27:53
问题 If I need to use double buffering, I need to suppress WM_ERASEBKGND message. I can handle WM_ERASEBKGND and return immediately. But can I set the WNDCLASS / WNDCLASSEX 's hbrBackground to NULL and not handle the WM_ERASEBKGND message? Is this a correct way? 回答1: Yes, setting hbrBackground to NULL is an appropriate way to avoid implementing a no-op WM_ERASEBKGND handler. When you pass WM_ERASEBKGND on to DefWindowProc , it checks the background brush in the window's class. If there is one, it

Double buffered ListBox

随声附和 提交于 2019-12-03 13:08:09
I have a CheckedListBox (WinForms) control (which inherits from ListBox; googling shows that the problem is with ListBox) that is anchored to all four sides of its form. When the form is resized, the ListBox has an ugly flicker. I tried inheriting CheckedListBox and setting DoubleBuffered to true in the ctor (this technique works with other controls, including ListView and DataGridView), but it had no effect. I tried adding the WS_EX_COMPOSITED style to CreateParams , and this helped, but makes the form resize mush more slowly. Is there any other way to prevent this flickering? Eric I was

Double buffering with wxpython

邮差的信 提交于 2019-12-03 12:14:01
I'm working on an multiplatform application with wxpython and I had flickering problems on windows, while drawing on a Panel. I used to draw on a buffer (wx.Bitmap) during mouse motions events and my OnPaint method was composed of just on line: dc = wx.BufferedPaintDC(self, self.buffer) Pretty standard but still I had flickering problems on Windows, while everything worked fine on Linux. I solved my problem calling SetDoubleBuffered(True) in the __init__ method. The strange thing is that now everything works even if I don't use BufferedPaintDC anymore. I changed my application so that all the

Flickering in C# doing a SlideButton (DoubleBuffer not working apparently)

岁酱吖の 提交于 2019-12-02 20:04:47
问题 i got a problem with flickering in C# WinForms proyect. I simply made a SlideButton control: this is the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.ComponentModel.Design; namespace DELTA.UI.Search { [Designer("System.Windows.Forms.Design.ParentControlDesigner,System.Design",

A problem with overriding OnPaint when DoubleBuffered set to true

荒凉一梦 提交于 2019-12-02 13:51:20
问题 I have created a custom control which derives from Panel. I use it to display an Image using BackgroundImage property. I override the OnClick method and set isSelected to true then call Invalidate method and draw a rectangle in overrided OnPaint. Everything goes just fine until I set DoubleBuffered to true. The rectangle is drawn and then it is erased and I can't get why this is happening. public CustomControl() : base() { base.DoubleBuffered = true; base.SetStyle(ControlStyles

Flickering in C# doing a SlideButton (DoubleBuffer not working apparently)

久未见 提交于 2019-12-02 11:34:59
i got a problem with flickering in C# WinForms proyect. I simply made a SlideButton control: this is the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.ComponentModel.Design; namespace DELTA.UI.Search { [Designer("System.Windows.Forms.Design.ParentControlDesigner,System.Design", typeof(IDesigner))] public partial class Slide : UserControl { public Boolean IsShown { get { return button

What is the correct way to suppress WM_ERASEBKGND?

南笙酒味 提交于 2019-12-01 21:43:07
If I need to use double buffering, I need to suppress WM_ERASEBKGND message. I can handle WM_ERASEBKGND and return immediately. But can I set the WNDCLASS / WNDCLASSEX 's hbrBackground to NULL and not handle the WM_ERASEBKGND message? Is this a correct way? Yes, setting hbrBackground to NULL is an appropriate way to avoid implementing a no-op WM_ERASEBKGND handler. When you pass WM_ERASEBKGND on to DefWindowProc , it checks the background brush in the window's class. If there is one, it fills the dirty region with it. If the background brush is null, it does nothing and returns. That's

invalid argument error when setting yres_virtual in fb_var_screeninfo

别等时光非礼了梦想. 提交于 2019-12-01 19:48:35
I'm trying to make an application for linux that writes directly to the framebuffer /dev/fb0. In order to make it double buffered I try to make the virtual screen be double the size of the screen. This is the program I wrote: struct fb_var_screeninfo screeninfo_var; struct fb_fix_screeninfo screeninfo_fixed; unsigned int* screenbuffer; void gfx_init() { fb0 = open("/dev/fb0", O_RDWR); if(fb0 == 0) error("Could not open framebuffer located in /dev/fb0!"); if (ioctl(fb0, FBIOGET_FSCREENINFO, &screeninfo_fixed) == -1) error("Could not retrive fixed screen info!"); if (ioctl(fb0, FBIOGET

invalid argument error when setting yres_virtual in fb_var_screeninfo

*爱你&永不变心* 提交于 2019-12-01 05:11:07
问题 I'm trying to make an application for linux that writes directly to the framebuffer /dev/fb0. In order to make it double buffered I try to make the virtual screen be double the size of the screen. This is the program I wrote: struct fb_var_screeninfo screeninfo_var; struct fb_fix_screeninfo screeninfo_fixed; unsigned int* screenbuffer; void gfx_init() { fb0 = open("/dev/fb0", O_RDWR); if(fb0 == 0) error("Could not open framebuffer located in /dev/fb0!"); if (ioctl(fb0, FBIOGET_FSCREENINFO,