Has deployment of dialog graphics changed in GMS3?
问题 I make extensive use of graphic elements in DM dialogs, mainly for visual feedback. Although I have used these successfully in GMS1 and GMS2, I have not yet gotten these to behave correctly in GMS3. I wonder whether I am deploying them incorrectly. The example script below illustrates my two main problems, a mismatch between the size of the graphic element and its associated bit map, and a strange contrast mapping (to black) for bit map values of 240 or RGB(240, 240, 240): class