dispose

How and when to dispose my objects?

只谈情不闲聊 提交于 2020-12-27 03:15:15
问题 In my backend service I use unit of work pattern. I was wondering if I'm missing something related to disposing objects. First, this is the code I have so far, which works. The service just calls a request handler: [GlobalExceptionHandlerBehaviour(typeof(GlobalExceptionHandler))] public class CustomerService : ICustomerService { public void AddCustomer(AddCustomerRequest request) { ObjectFactory.GetInstance<AddCustomerRequestHandler>().Execute(request); } } The request handler looks like:

How and when to dispose my objects?

走远了吗. 提交于 2020-12-27 03:14:45
问题 In my backend service I use unit of work pattern. I was wondering if I'm missing something related to disposing objects. First, this is the code I have so far, which works. The service just calls a request handler: [GlobalExceptionHandlerBehaviour(typeof(GlobalExceptionHandler))] public class CustomerService : ICustomerService { public void AddCustomer(AddCustomerRequest request) { ObjectFactory.GetInstance<AddCustomerRequestHandler>().Execute(request); } } The request handler looks like:

How and when to dispose my objects?

a 夏天 提交于 2020-12-27 03:13:07
问题 In my backend service I use unit of work pattern. I was wondering if I'm missing something related to disposing objects. First, this is the code I have so far, which works. The service just calls a request handler: [GlobalExceptionHandlerBehaviour(typeof(GlobalExceptionHandler))] public class CustomerService : ICustomerService { public void AddCustomer(AddCustomerRequest request) { ObjectFactory.GetInstance<AddCustomerRequestHandler>().Execute(request); } } The request handler looks like:

Should I run Dispose before application exit?

拥有回忆 提交于 2020-07-22 07:42:49
问题 Shoud I run Dispose before application exit? For example, I create many objects and some of they have event subscribe: var myObject=new MyClass(); myObject.OnEvent+=OnEventHandle; And, for example, at my work i should use classes with IDisposable interface. Then, I decide to close app and do this: Enviroment.Exit(-1); Am I right? Should I call Dispose to all objects, wich implements IDisposable interface? Can a memory leak occur? P.S. This is server-side app, using WCF, MQ. 回答1: In this

How to Dispose ManualResetEvent

戏子无情 提交于 2020-07-20 09:10:54
问题 Hi When i use following code: myManualResetEvent.Dispose(); Compiler gives this error: 'System.Threading.WaitHandle.Dispose(bool)' is inaccessible due to its protection level. howevr following line works fine: ((IDisposable)myManualResetEvent).Dispose(); is it the correct way to dispose or at runtime it might crash in some scenerios. Thanks. 回答1: The designers of the .NET Base Class Library decided to implement the Dispose method using explicit interface implementation: private void

Unload an AppDomain while using IDisposable

笑着哭i 提交于 2020-06-28 07:08:10
问题 I have a marshalable class that contains a factory method. The factory method can be used to instantiate the class in a test AppDomain. I'm trying to understand whether I can use the class with the using( ... ) dispose pattern. The principle concern for me is whether the test AppDomain is Unloaded -- and when. I've added a static flag to the class that's set when an instance method is invoked. If the appdomain is not unloaded, then I believe this flag should retain it's setting in subsequent

Check if Stateless widget is disposed in flutter

穿精又带淫゛_ 提交于 2020-05-14 19:12:59
问题 When my stateless widget built I play some sounds in sequence order by using this code: await _audioPlayer.play(contentPath1, isLocal: true); await Future.delayed(Duration(seconds: 4)); await _audioPlayer.play(contentPath2, isLocal: true); await Future.delayed(Duration(seconds: 4)); await _audioPlayer.play(contentPath3, isLocal: true); when the user closes the current widget before finish playing the sounds, The sounds still work even after closing the current route by using this code:

Check if Stateless widget is disposed in flutter

被刻印的时光 ゝ 提交于 2020-05-14 19:11:14
问题 When my stateless widget built I play some sounds in sequence order by using this code: await _audioPlayer.play(contentPath1, isLocal: true); await Future.delayed(Duration(seconds: 4)); await _audioPlayer.play(contentPath2, isLocal: true); await Future.delayed(Duration(seconds: 4)); await _audioPlayer.play(contentPath3, isLocal: true); when the user closes the current widget before finish playing the sounds, The sounds still work even after closing the current route by using this code: