Extracting View Frustum Planes (Hartmann & Gribbs method)
问题 I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. I want to build a camera view-frustum to cull my scene. I am working with column-major matrices in a right-handed coordinate system. (OpenGL style - I'm using C# and Playstation Mobile, but the math should be the same) I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix