crash

Intermittent crashes with audio in react-native

为君一笑 提交于 2021-01-01 09:25:10
问题 This bounty has ended . Answers to this question are eligible for a +500 reputation bounty. Bounty grace period ends in 20 hours . kojow7 wants to draw more attention to this question. Crashing when audio is played: I am creating an app with several different screens of audio clips. We are testing out the app on iPhone/iPad using Testflight and are getting intermittent crashes when audio clips are played. There seems to be nothing wrong with the audio clips themselves as most of the time they

LWJGL 3.1.6 OpenGL 4.1 crash on macOS High Sierra

送分小仙女□ 提交于 2020-12-13 04:49:49
问题 I have a slightly modified version of the sample code found on the main LWJGL page. It works but it uses legacy OpenGL version 2.1 . If I attempt to use the forward-compatible context described in GLFW doc, the version used is 4.1 (no matter what major/minor I hint), the window is created, but it crashes on the first call to glPushMatrix() . Forward compatibility enabled like so: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW

LWJGL 3.1.6 OpenGL 4.1 crash on macOS High Sierra

独自空忆成欢 提交于 2020-12-13 04:49:07
问题 I have a slightly modified version of the sample code found on the main LWJGL page. It works but it uses legacy OpenGL version 2.1 . If I attempt to use the forward-compatible context described in GLFW doc, the version used is 4.1 (no matter what major/minor I hint), the window is created, but it crashes on the first call to glPushMatrix() . Forward compatibility enabled like so: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW