ContentObserver vs. BroadCastReceiver : Battery Usage, Ram, CPU?
Since there is such a needed concern for an application's battery usage, ram and cpu usage, what is the expense of multiple contentobservers vs. multiple broadcastreceivers? Example 1: A service running with START_STICKY using 5 contentobservers registered/unregistered properly. Example 2: A service being fired from 5 broadcastreceivers set in the manifest. Example 3: A service running with START_STICKY using 5 registered broadcastreceivers. What is the true difference in battery usage/ram/cpu between an observer and a receiver? Can any pros chime in on this? I'm assuming 1 instance wouldn't