C# asynchronous LCD write
问题 So I'm working on a project that involves a LCD screen that can update 60 times per second. It uses a BitmapFrame and I need to copy those pixels to a library that updates the screen. Currently I'm getting about 30-35 FPS which is too low. So I'm trying to use multi-threading but this creates a lot of problems. The DisplayController already creates a thead to do all the work on like so: public void Start() { _looper = new Thread(Loop); _looper.IsBackground = true; _looper.Start(); } private