concept

How exactly does minimax recursion work?

落爺英雄遲暮 提交于 2019-11-30 10:17:02
So I was looking up Mini-max for a Tic-Tac-Toe Game, but couldn't understand how the recursion worked? Okay, so basically here are my questions: How does minimax know whose turn is it? Whats the best way to indicate the player whose turn it is generating? How do you generate possible moves? How do you know when you are at a terminal node, and how do you generate the terminal nodes? For example in this Pseudo-code function integer minimax(node, depth) if node is a terminal node or depth <= 0: return the heuristic value of node α = -∞ for child in node: # evaluation is identical for both players

Unterstanding how Vaadin uses GWT

て烟熏妆下的殇ゞ 提交于 2019-11-30 03:15:18
问题 After playing around with Vaadin for about a week I'm curious about how Vaadin uses GWT. GWT compiles Javacode to Javascript. This has to be done everytime when you are redeploying. Since Vaadin has to be understood as a server-centric framework, eliminating your flexibility on writing Code that is executed on Clientside and moving everything to the server (which sounds worse than it actually is), the GWT Compiler only runs once a time. For example this happens when you are importing a plugin

Multiplayer game in iphone - concept, strategy, design? [closed]

╄→尐↘猪︶ㄣ 提交于 2019-11-29 15:49:45
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I want to develop an online multiplayer game for iphone. I have developed two iphone applications but they weren't games. so This is my first game . so Basically I know nothing about how online multiplayer games works on iphone. I just want to know the strategy , beginner's

How exactly does minimax recursion work?

China☆狼群 提交于 2019-11-29 15:19:58
问题 So I was looking up Mini-max for a Tic-Tac-Toe Game, but couldn't understand how the recursion worked? Okay, so basically here are my questions: How does minimax know whose turn is it? Whats the best way to indicate the player whose turn it is generating? How do you generate possible moves? How do you know when you are at a terminal node, and how do you generate the terminal nodes? For example in this Pseudo-code function integer minimax(node, depth) if node is a terminal node or depth <= 0:

Handle multiple EntityManager in Java EE application

时光毁灭记忆、已成空白 提交于 2019-11-29 10:55:27
I have Java EE application with about 10 EntityManagers (number of EMs will probably increase). My application also contains many stateless, statefull and message driven beans. Rather than inject in each bean my EMs with @PersistenceContext (and 2 methods to detect which EM to use for user), I probably store all of that inside a singleton bean and access it with others beans. Like that, no worries about maintainability. Nevertheless, is it thread-safe to store EMs inside one singleton bean? Can a bottleneck appear? Another solution is to create an abstract class and all beans will extend it.

how to implement Interfaces in C++? [duplicate]

馋奶兔 提交于 2019-11-28 15:27:41
Possible Duplicate: Preferred way to simulate interfaces in C++ I was curious to find out if there are interfaces in C++ because in Java, there is the implementation of the design patterns mostly with decoupling the classes via interfaces. Is there a similar way of creating interfaces in C++ then? MD Sayem Ahmed C++ has no built-in concepts of interfaces. You can implement it using abstract classes which contains only pure virtual functions . Since it allows multiple inheritance, you can inherit this class to create another class which will then contain this interface (I mean, object interface

Abstraction vs Encapsulation in Java [duplicate]

僤鯓⒐⒋嵵緔 提交于 2019-11-28 15:02:21
Possible Duplicate: Abstraction VS Information Hiding VS Encapsulation I know this question might have been asked thousands times on this forum, even net is also filled with lots of definitions about these concepts but all sounds same and all uses same technical words. For example following definitions Encapsulation is a process of binding or wrapping the data and the codes that operates on the data into a single entity. This keeps the data safe from outside interface and misuse. One way to think about encapsulation is as a protective wrapper that prevents code and data from being arbitrarily

Handle multiple EntityManager in Java EE application

五迷三道 提交于 2019-11-28 04:15:42
问题 I have Java EE application with about 10 EntityManagers (number of EMs will probably increase). My application also contains many stateless, statefull and message driven beans. Rather than inject in each bean my EMs with @PersistenceContext (and 2 methods to detect which EM to use for user), I probably store all of that inside a singleton bean and access it with others beans. Like that, no worries about maintainability. Nevertheless, is it thread-safe to store EMs inside one singleton bean?

how to implement Interfaces in C++? [duplicate]

点点圈 提交于 2019-11-27 09:13:29
问题 Possible Duplicate: Preferred way to simulate interfaces in C++ I was curious to find out if there are interfaces in C++ because in Java, there is the implementation of the design patterns mostly with decoupling the classes via interfaces. Is there a similar way of creating interfaces in C++ then? 回答1: C++ has no built-in concepts of interfaces. You can implement it using abstract classes which contains only pure virtual functions. Since it allows multiple inheritance, you can inherit this

Abstraction vs Encapsulation in Java [duplicate]

試著忘記壹切 提交于 2019-11-27 08:58:53
问题 Possible Duplicate: Abstraction VS Information Hiding VS Encapsulation I know this question might have been asked thousands times on this forum, even net is also filled with lots of definitions about these concepts but all sounds same and all uses same technical words. For example following definitions Encapsulation is a process of binding or wrapping the data and the codes that operates on the data into a single entity. This keeps the data safe from outside interface and misuse. One way to