cocos3d

Cocos3d: POD output doesn't proper and black shaded

泪湿孤枕 提交于 2019-12-12 18:19:29
问题 I am developing an 3d app using Cocos3d on iOS. I created a blender file for a house and exported it as .dae and convert to .pod using colladatopod tool. When i render image in blender, it shows output well, but after i converted and added as .pod file in cocos3d project and running in simulator, the output has black shaded. Could someone advise why is this issue occur? i did set shouldCullBackFaces to NO in code. I followed the procedure as it is for pod conversion. I don't know where is the

Loading HDRi maps in Cocos3D

不问归期 提交于 2019-12-12 02:42:11
问题 I want to load an HDRi map (similar to Google Maps) in an iPhone application, and then I want to be able to load some 3D characters to play around in the scene. You can see here an example of what I would like to load: http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/117-hdr-041-path-free Currently I'm using Cocos3D for loading 3D models from Blender through POD export files, so maybe there is a way to load HDRi in Cocos3D. I found out this class CC3STBImage which can be used to

Cocos3d: Texture not displaying

十年热恋 提交于 2019-12-11 18:22:45
问题 I have created a Cocos3d iOS project and facing issue on texture display. My project has been kept under this link-> https://www.yousendit.com/download/UVJpWmdzTkwzMW40WjhUQw If we run this project, we can see a sample house model output, where roof shows in plain white color in the house. But, actually i have added a roof texture in blender, and converted in pod. I don't know why the roof texture display not displaying when running the code in simulator. Could please download my sample

Cocos 3D POD file format for iphone developing

拈花ヽ惹草 提交于 2019-12-07 08:34:19
问题 I am new in cocos 3d developing. I have used cocos-2d for iphone and ipad, in which we have to used .png file for UI. But in this Cocos-3d programming, .POD file format have been used. I don't know about POD file format and how to access that node name from .POD file? 回答1: You need to use some 3D software like Blender (Open Source), Maya or 3D Max to make some 3D objects and export it as DAE file format and by using Collada2POD translate this file to POD file format. Now you are ready to use

Cocos 3D POD file format for iphone developing

独自空忆成欢 提交于 2019-12-05 15:59:21
I am new in cocos 3d developing. I have used cocos-2d for iphone and ipad, in which we have to used .png file for UI. But in this Cocos-3d programming, .POD file format have been used. I don't know about POD file format and how to access that node name from .POD file? You need to use some 3D software like Blender (Open Source), Maya or 3D Max to make some 3D objects and export it as DAE file format and by using Collada2POD translate this file to POD file format. Now you are ready to use Cocos3D. If it is complicated for you, ask another question in detail! I hope it useful for you! Check out

How can I Install Cocos3D for iPhone/iPad?

隐身守侯 提交于 2019-11-30 20:45:25
How can I Install Cocos3D for iPhone/iPad? here goes the solution very explained with screen shots http://www.techipost.com/2011/02/20/installing-cocos3d-for-iphoneipad/ You can also download and install Kobold2D , which includes Cocos3D and a readymade Cocos3D example project that works out of the box. As stated on the official cocos3d site : Once downloaded, unzip the file and follow the instructions in the README document to run the install-cocos3d script from an OSX Terminal session. Since cocos3d is built on top of cocos2d, you will also need to download the latest version of cocos2d

How can I Install Cocos3D for iPhone/iPad?

拟墨画扇 提交于 2019-11-30 05:17:17
问题 How can I Install Cocos3D for iPhone/iPad? 回答1: here goes the solution very explained with screen shots http://www.techipost.com/2011/02/20/installing-cocos3d-for-iphoneipad/ 回答2: You can also download and install Kobold2D, which includes Cocos3D and a readymade Cocos3D example project that works out of the box. 回答3: As stated on the official cocos3d site: Once downloaded, unzip the file and follow the instructions in the README document to run the install-cocos3d script from an OSX Terminal