chartboost

Chartboost integration issues with XCode 6.1

。_饼干妹妹 提交于 2020-01-11 10:28:05
问题 I integrated Chartboost in Xcode 6.0 in the same project and it was working fine but as I updated my Xcode to Xcode 6.1 the bridging header file is not able to compile successfully. I have added Chartboost framework in my project and added these required frameworks as mentioned in guide. StoreKit Foundation CoreGraphics UIKit I added these lines in my bridging header file import Chartboost/Chartboost.h import Chartboost/CBNewsfeed.h import CommonCrypto/CommonDigest.h import AdSupport

Chartboost integration issues with XCode 6.1

空扰寡人 提交于 2020-01-11 10:27:57
问题 I integrated Chartboost in Xcode 6.0 in the same project and it was working fine but as I updated my Xcode to Xcode 6.1 the bridging header file is not able to compile successfully. I have added Chartboost framework in my project and added these required frameworks as mentioned in guide. StoreKit Foundation CoreGraphics UIKit I added these lines in my bridging header file import Chartboost/Chartboost.h import Chartboost/CBNewsfeed.h import CommonCrypto/CommonDigest.h import AdSupport

Interstitials not displaying, but impressions being counted

[亡魂溺海] 提交于 2019-12-24 08:13:51
问题 I can't get the interstitials to show up in my Unity3d Android game. I have an Android game in Unity (v3.3.4). I have added Facebook functionality using the Facebook SDK (v5.0.3), and it works perfectly fine. I have also added Chartboost functionality using the methods described in the Chartboost Platform Integration: Unity documentation and it is misbehaving. In Chartboost: I have added my app (with SDK integration confirmation) I have created a publishing campaign and assigned it to my app

Chartboost with Swift - Interstitial: prefetch if NOT complete. wait… but no ad?

旧街凉风 提交于 2019-12-24 06:38:04
问题 I am trying to integrate Chartboost ads in Swift into my project and have followed the tutorial verbatim: https://answers.chartboost.com/hc/en-us/articles/205853276 Everything is imported and in App delegate I have: Chartboost.startWithAppId(//stuff) Chartboost.setShouldRequestInterstitialsInFirstSession(false) Chartboost.cacheMoreApps(CBLocationHomeScreen) //Chartboost class func showChartboostAds() { Chartboost.showInterstitial(CBLocationHomeScreen); } func didFailToLoadInterstitial

Unity Android - Remove Caller ID permission

爱⌒轻易说出口 提交于 2019-12-22 17:43:08
问题 Recently I've added two services - Chartboost and UnityAds for advertising in my ready-to-launch game. However I've noticed that the app now asks for a permission to read Caller ID data. I've searched the plugins Android Manifest and found no line of requesting this permission - I'm wondering if it is automatically added when using some special function? I've already researched this topic and found I have no usage of SystemInfo.deviceUniqueIdentifier that would put this permission in the

Failed to import bridging header

℡╲_俬逩灬. 提交于 2019-12-17 10:44:42
问题 I've read a lot of questions and answers that deal with a similar issue, but I have yet to find a solution. If anyone could shed some light, that would be wonderful. I created a Swift project and now I want to combine it with some Objective-C. My "failed to import bridging header" only occurs when I attempt to #import my Chartboost.h file. So, as long as I don't have anything in my bridging header file, Xcode finds it and gives me no issue. But once I add this: #import <Chartboost/Chartboost

uniqueIdentifier is called in chartboost

对着背影说爱祢 提交于 2019-12-11 13:18:42
问题 In my app I use new Chartboost sdk 3.2.1 But still while i checked it for uniqueIdentifier it will give me error. Please help me to solve it to submit app on appstore. I just Find the class that use the UDID by (terminal in the project directory) find . | grep -v .svn | grep "\.a" | grep -v "\.app" | xargs grep uniqueIdentifier and get this in terminal Binary file ./libChartboost.a matches 回答1: After wasting 1.5 days finally I got solution and my application is now submitted to App Store.

How to integrate Chartboost IOS SDK with Swift

独自空忆成欢 提交于 2019-12-08 02:27:56
问题 I am trying to integrate the Chartboost IOS SDK with Swift. I have followed all the instructions on the Chartboost IOS Integration page https://answers.chartboost.com/hc/en-us/articles/201220095-iOS-Integration and have created a bridging header to use the framework in my swift project. BridgingHeader.h #import <Chartboost/Chartboost.h> #import <Chartboost/CBNewsfeed.h> #import <CommonCrypto/CommonDigest.h> #import <AdSupport/AdSupport.h> My BridgingHeader.h file is loacated in my project

How to integrate Chartboost IOS SDK with Swift

℡╲_俬逩灬. 提交于 2019-12-06 12:12:10
I am trying to integrate the Chartboost IOS SDK with Swift. I have followed all the instructions on the Chartboost IOS Integration page https://answers.chartboost.com/hc/en-us/articles/201220095-iOS-Integration and have created a bridging header to use the framework in my swift project. BridgingHeader.h #import <Chartboost/Chartboost.h> #import <Chartboost/CBNewsfeed.h> #import <CommonCrypto/CommonDigest.h> #import <AdSupport/AdSupport.h> My BridgingHeader.h file is loacated in my project root directory http://i.imgur.com/DcTcixo.png and I have followed the necessary steps to add the

Unity Android - Remove Caller ID permission

落花浮王杯 提交于 2019-12-06 11:07:24
Recently I've added two services - Chartboost and UnityAds for advertising in my ready-to-launch game. However I've noticed that the app now asks for a permission to read Caller ID data. I've searched the plugins Android Manifest and found no line of requesting this permission - I'm wondering if it is automatically added when using some special function? I've already researched this topic and found I have no usage of SystemInfo.deviceUniqueIdentifier that would put this permission in the manifest. I would appreciate any help or ideas on how to remove this permission. 来源: https://stackoverflow