build

TFS Build 2.0 C#, howto add variables to the build/Pass Msbuild args

﹥>﹥吖頭↗ 提交于 2021-01-27 05:47:01
问题 I am trying to pass arguments to MSBuild 2.0. After research it appears that I need to do this using variables, but I cannot figure out how to incorporate this into my queue request below. I have tried parameters but that does not seem to work. Here is what I am trying to tell MSBuild @" /p:OctoPackPackageVersion=" + releaseNumber. This worked with the XAML build using IBuildRequest.ProcessParameters. var buildClient = new BuildHttpClient(new Uri(collectionURL), new VssCredentials(true)); var

TFS Build 2.0 C#, howto add variables to the build/Pass Msbuild args

北城余情 提交于 2021-01-27 05:46:30
问题 I am trying to pass arguments to MSBuild 2.0. After research it appears that I need to do this using variables, but I cannot figure out how to incorporate this into my queue request below. I have tried parameters but that does not seem to work. Here is what I am trying to tell MSBuild @" /p:OctoPackPackageVersion=" + releaseNumber. This worked with the XAML build using IBuildRequest.ProcessParameters. var buildClient = new BuildHttpClient(new Uri(collectionURL), new VssCredentials(true)); var

CMake run custom command after target fails to build

浪子不回头ぞ 提交于 2021-01-27 04:41:05
问题 I know how to run a command after (or before) building a target with add_custom_command : add_custom_command(TARGET my_target POST_BUILD COMMAND echo "custom command" ) But I want to ALWAYS run this command, after the target has been build or after it failed to build . Here, when the target fails to build, the command is not launched. Is it possible to achieve this with cmake? 来源: https://stackoverflow.com/questions/39076385/cmake-run-custom-command-after-target-fails-to-build

Xcode 11.3 - Unable to run on device

你说的曾经没有我的故事 提交于 2021-01-27 04:14:30
问题 I've been working on an app within Xcode that runs fine on the simulator. I wanted to try it on my device. However, I've been encountering a frustratingly vague issue every time I try to install/run it on my device. The installation fails and the message I get includes: Unable to install "AppName" Domain: com.apple.dtdevicekit Code: -402620415 -- App installation failed Domain: com.apple.dtdevicekit Code: -402620415 Failure Reason: An unknown error has occurred. The target deployment is set

How to fix gradle build error A problem occurred configuring root project?

两盒软妹~` 提交于 2021-01-22 23:54:10
问题 Every time I try to build a project this happens. Android studio version 3.4 Gradle sync fails at configure build For some reason it can not get resource at the url. But I can download the file from browser. Caused by: org.gradle.api.resources.ResourceException: Could not get resource 'https://maven.google.com/com/android/tools/build/gradle/3.2.1/gradle-3.2.1.jar'. Full Error: org.gradle.api.ProjectConfigurationException: A problem occurred configuring root project 'Web2App'. at org.gradle

How to fix gradle build error A problem occurred configuring root project?

匆匆过客 提交于 2021-01-22 23:48:10
问题 Every time I try to build a project this happens. Android studio version 3.4 Gradle sync fails at configure build For some reason it can not get resource at the url. But I can download the file from browser. Caused by: org.gradle.api.resources.ResourceException: Could not get resource 'https://maven.google.com/com/android/tools/build/gradle/3.2.1/gradle-3.2.1.jar'. Full Error: org.gradle.api.ProjectConfigurationException: A problem occurred configuring root project 'Web2App'. at org.gradle

Build Flutter app in release mode for iOS

孤者浪人 提交于 2021-01-21 06:20:17
问题 I have Android Studio with Flutter plugin installed. Flutter SDK is also installed on my Mac through Android Studio and I know path to it. I want to run my app in release mode on real iOS device. Not only to hide "slow mode" banner that can be done using this code as I know new MaterialApp( debugShowCheckedModeBanner: false, ... but also to check how my app works. I found this instructions https://flutter.io/ios-release/ but still can't build app in release mode. Each time I try to run

Build Flutter app in release mode for iOS

核能气质少年 提交于 2021-01-21 06:19:42
问题 I have Android Studio with Flutter plugin installed. Flutter SDK is also installed on my Mac through Android Studio and I know path to it. I want to run my app in release mode on real iOS device. Not only to hide "slow mode" banner that can be done using this code as I know new MaterialApp( debugShowCheckedModeBanner: false, ... but also to check how my app works. I found this instructions https://flutter.io/ios-release/ but still can't build app in release mode. Each time I try to run

How to make a “light” build of GCC with language supports etc. pruned?

只谈情不闲聊 提交于 2021-01-20 17:14:52
问题 Basically I would like to make a light build of GCC with only C/C++ support. Can this be done easily or does it require manual tinkering with source? 回答1: This is covered in Installing GCC and Configuration --enable-languages=lang1,lang2,... Specify that only a particular subset of compilers and their runtime libraries should be built. For a list of valid values for langN you can issue the following command in the gcc directory of your GCC source tree: grep language= */config-lang.in

How to make a “light” build of GCC with language supports etc. pruned?

↘锁芯ラ 提交于 2021-01-20 17:13:18
问题 Basically I would like to make a light build of GCC with only C/C++ support. Can this be done easily or does it require manual tinkering with source? 回答1: This is covered in Installing GCC and Configuration --enable-languages=lang1,lang2,... Specify that only a particular subset of compilers and their runtime libraries should be built. For a list of valid values for langN you can issue the following command in the gcc directory of your GCC source tree: grep language= */config-lang.in