build-settings

Is it possible to add environment variables in automated builds in docker hub?

拜拜、爱过 提交于 2020-08-05 04:56:46
问题 I want to automate my build process and need to pass an environment variable to run some of the commands in the Dockerfile . I was wondering if there was any way to do this in Dockerhub. I know docker cloud has something like this, but I was wondering whether the functionality was there in Dockerhub since there is the --build-args argument in the cli for normal building. 回答1: Set up Automated builds Docker Hub (https://hub.docker.com) can automatically build images from source code in an

Is it possible to add environment variables in automated builds in docker hub?

血红的双手。 提交于 2020-08-05 04:56:07
问题 I want to automate my build process and need to pass an environment variable to run some of the commands in the Dockerfile . I was wondering if there was any way to do this in Dockerhub. I know docker cloud has something like this, but I was wondering whether the functionality was there in Dockerhub since there is the --build-args argument in the cli for normal building. 回答1: Set up Automated builds Docker Hub (https://hub.docker.com) can automatically build images from source code in an

xcode add embedded binary with buildscript

泪湿孤枕 提交于 2020-07-05 07:41:31
问题 I have been given a dynamic framework from a third party which does not compile on X86_64 based archs at linker stage due missing symbols, I have asked them repeatedly bundle this architecture with their framework, but they haven't been able to do so until now. Now my question is the following, I can't find anyway to add the stage embedded binary stage using the build settings, how are the embedded binaries linked to the app during the build/linker process? I know that if they do so, i might

iPhone apps with a deployment target lower than 4.3 should include an armv6 architecture

怎甘沉沦 提交于 2020-01-10 09:35:17
问题 I have a problem :-( When I build my application for release XCode shows a warning saying: iPhone apps with a deployment target lower than 4.3 should include an armv6 architecture (current IPHONEOS_DEPLOYMENT_TARGET = "3.0", ARCHS = "armv7"). But how can I set armv6 in my build settings? I'm using XCode 4.2 and here's my build settings: Thanks! 回答1: I haven't used the version, but the current Xcode won't support signing for iOS 2.0 , so when iOS 5 comes out, 3.0 might have the same issue of

iPhone apps with a deployment target lower than 4.3 should include an armv6 architecture

≡放荡痞女 提交于 2020-01-10 09:33:04
问题 I have a problem :-( When I build my application for release XCode shows a warning saying: iPhone apps with a deployment target lower than 4.3 should include an armv6 architecture (current IPHONEOS_DEPLOYMENT_TARGET = "3.0", ARCHS = "armv7"). But how can I set armv6 in my build settings? I'm using XCode 4.2 and here's my build settings: Thanks! 回答1: I haven't used the version, but the current Xcode won't support signing for iOS 2.0 , so when iOS 5 comes out, 3.0 might have the same issue of

IOS linking with missing architecture i386 (AdSupport.framework)

半腔热情 提交于 2019-12-24 12:44:07
问题 I had this question going on, but now I am a little further: I added this framework to my project: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/AdSupport.framework Now this works fine if I run the app on any device, however this framework is just for the architectures armv7, armv7s and arm64 When running the app on the simulator, the build fails because the architecture i386 is missing. This is