Move a body to the touched position using libgdx and box2d
问题 I am trying to move a body with no gravity to the click or touch position and then stop it. However, depending where I click it moves really fast or really slow because of the coordinates of my Vector3. Also, it behaves like that game asteroids which I do not want. Basically, I just need myBody follows the click of the mouse our touch. Here where I have got so far: @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { camera.unproject(touchPosition.set