blit

How to remove/replace text in pygame

僤鯓⒐⒋嵵緔 提交于 2019-12-18 05:03:08
问题 I'm fairly new to pygame and ive hit my first stump which I cannot find an answer for.. After blitting text, then changing the string for the same variable, the game instead of replacing the original text with the new, overlaps the two texts..? 回答1: You have to erase the old text first. Surfaces created by Font.render are ordinary surfaces. Once a Surface is blit, its contents become part of the destination surface, and you have to manipulate the destination surface to erase whatever was blit

python pygame blit function

Deadly 提交于 2019-12-13 17:46:18
问题 When I use blit function, it does not delete the previous loaded sprite to make sprites move until I call the "display.fill(bgcolor)" function. The problem is that I have a multicolored background. so how do I update the image without affecting my background? NOTE - already tried "pygame.display.update()" and "pygame.display.flip()" - it doesn't help :( class states(): def __init__(self, goku1,goku2, x, y): self.image=goku1 keys=pygame.key.get_pressed() if keys[K_RIGHT]: self.image=goku2 if

Will Pygame blit sprites with a rect outside the display

若如初见. 提交于 2019-12-12 21:12:55
问题 I'm currently working on a space exploration game in 2D top view. I have quite a few planets and since the map span is much greater than the display I end up with a lot of planet sprites lying outside the display area. At the moment I assume Pygame will not actually blit the sprite if they are not located in the display (as I understand it blitting and drawing to a surface slows things quite a lot) is that true ? Or would I need to add a condition to check if the sprite is located within the

Cut out circular image in canvas

☆樱花仙子☆ 提交于 2019-12-12 07:37:32
问题 I am useing html5 canvas, and I am creating a game were it is going to be possible to upload your face into the game, and use it as the main charactar. Unfortunately, the charactars in the game are circular, like smiley faces. So how would this be done? Is it possible to take a picture, and cut a circle out of it, so anything outside the circle would be transparent? If so, how would this be done? 回答1: You'll want to make a clipping path. This path will clip everything outside of a circle: ctx

Blitting text in pygame

天涯浪子 提交于 2019-12-12 04:36:03
问题 Im making a game to practice mygame and im creating a highscore screen but i cant seem to properly blit the text how i want here is the highscore method def high_screen(self): screen.blit(background,(0,0)) myfont = pygame.font.SysFont("impact", 20) scorefile = open('highscores.txt', 'r') highscores = scorefile.read() label = myfont.render((highscores), 1, (0,0,0)) screen.blit(label, (0, 0)) self.back = pygame.image.load('resources/screen/back.png') self.back_r = self.back.get_bounding_rect()

How to fix “Text has zero width” error in python when using screen.blit

感情迁移 提交于 2019-12-11 17:39:00
问题 I'm making the google dinosaur game in python and i have multithreaded the scoring system. The multi-threading works but pygame keeps popping up an error that says "Text has zero width" def scoreCounter(currentScore, block1, block2, delay): while(True): currentScore += 1 scoreText = scoreFont.render("Score {0}".format(currentScore), 1, (0, 0, 0)) screen.blit(scoreText, (1, 1)) pygame.time.wait(delay) #delay is changed based on the current score, default is 100 #rest of the code is just

Python - blit with subplots only plotting last subplots

心已入冬 提交于 2019-12-11 09:22:14
问题 I am trying to plot multiple subplots in real-time in my python application. Ideally, I should also be able to plot multiple lines in each subplot, but for simplicity here I assume one line per subplot. In order to do so efficiently (I am looking for fast plots), I am trying to extend one example I found online (https://taher-zadeh.com/speeding-matplotlib-plotting-times-real-time-monitoring-purposes/) to my case. My code is: import time # for Mac OSX import matplotlib matplotlib.use('TkAgg')

Convert rectangle to surface in pygame

白昼怎懂夜的黑 提交于 2019-12-11 06:20:51
问题 In my code it keeps giving me the error: pygame.surface.Surface.blit(a, (x1, y1)) TypeError: descriptor 'blit' requires a 'pygame.Surface' object but received a 'pygame.Rect'. Help! This is my code: import pygame import time pygame.init() screen = pygame.display.set_mode() display_width = 1366 display_height = 768 white = (255,255,255) red = (255,0,0) green = (0,255,0) gameDisplay = pygame.display.set_mode((display_width,display_height)) clock = pygame.time.Clock() global x1 global y1 global

Does glBlitFramebuffer copy all color attachments if GL_COLOR_BUFFER_BIT mask is specified?

浪尽此生 提交于 2019-12-10 01:31:33
问题 If I am copying pixels from one FBO to another and each of them have multiple (not necessary the same number) of color attachments, and if my mask is GL_COLOR_BUFFER_BIT , which color attachments ( GL_COLOR_ATTACHMENT0 , GL_COLOR_ATTACHMENT1 , ...., GL_COLOR_ATTACHMENTi ) does it copy? All of them? If yes, what if these FBOs have different number of color buffers attached to them? Assume that there are 2 FBOs that are bound in this way: glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo1);

The fastest way to check if a type is blittable?

旧城冷巷雨未停 提交于 2019-12-10 00:53:21
问题 In my serialiser/deserialiser, I have the following snippet: if (element_type.IsValueType && collection_type.IsArray) { try { GCHandle h = GCHandle.Alloc(array_object, GCHandleType.Pinned); int arrayDataSize = Marshal.SizeOf(element_type) * c.Count; var array_data = new byte[arrayDataSize]; Marshal.Copy(h.AddrOfPinnedObject(), array_data, 0, arrayDataSize); h.Free(); WriteByteArray(array_data); return; } catch (ArgumentException) { //if the value type is not blittable, then we need to