BitBlt a bitmap onto a splash screen
问题 I am working on a splash screen for a simple Direct3D game and although the screen itself is created and destroyed properly, the BITMAP meant to be projected onto the splash screen isn't showing up. I have this so far: //variable declarations HWND splashWindow = NULL; BITMAP bm; //window procedure LRESULT WINAPI SplashProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: PostQuitMessage(0); return 0; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint