armv7

Error: “File was built for archive which is not the architecture being linked (armv7s)”

时光毁灭记忆、已成空白 提交于 2019-12-18 10:13:37
问题 I have built my own Static C++ Library, which is built with the settings: Architectures: armv7, armv7s Build Active Architectures Only: No Support Platforms: iOS Valid Architectures: armv7, armv7s The library project builds well and I got the .a file (I have cleaned the build folder and built the project again to be sure my settings were effective). I have added the library (.a file) to my iOS project, but the project won't build even though I have set the exact same settings on the iOS

How to use armv6 third party libraries in an armv7 app?

旧城冷巷雨未停 提交于 2019-12-18 05:25:16
问题 I have two 3rd party libraries. One just has a build for armv6 and the other just has a build for armv7. I need to use both of them in my iOS enterprise application. I've asked the armv6 library vendors to supply a armv7 version, but they haven't been able to do so. (Note: I've already got the answer and will provide it. Someone else asked this in a comment and there wasn't enough room to answer, so I've created its own question, and will provide my answer.) 回答1: The answer is to hack the

iOS 6 Xcode 4.5 unsupported architecture armv7s

人走茶凉 提交于 2019-12-17 15:45:40
问题 When trying to archive an app for an Ad Hoc release, I am getting the following warning: iPhone/iPod Touch: application executable contains unsupported architecture(s): armv7s (-19031) I am really not sure why this is happening for two reasons: The only non-foundation framework I am using is the Facebook SDK, which is the latest version I successfully archived the app last week and the only things that have changed since then are purely coding changes. Also, I have tried archiving with and

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

若如初见. 提交于 2019-12-17 15:42:54
问题 Until xcode 4 final (I was using 3.latest and 4 GM for the time it was available) this didn't happen. When I upgraded to xcode 4 final version, I started getting a linking error while trying to link the armv7 version with my non armv7 library (my project is set with the default Standard armv6 armv7 valid architectures): ld: warning: ignoring file ../bin/iOS static/arm/libssl.a, file was built for archive which is not the architecture being linked (armv7) ld: warning: ignoring file ../bin/iOS

iOS app compatibility issue

 ̄綄美尐妖づ 提交于 2019-12-17 14:29:36
问题 I'm making an application with Swift 2.1, Xcode 7.1.1. I want it to be at least compatible with iPhone 4S and 5C. I configured my project settings with armv7 architecture, info.plist, but when I publish my build, I only have arm64 defined in iTunes connect. Where do I have to configure it correctly ? 回答1: Make sure Build Active Architecture Only is set to NO (at least for release), or else it will use the architecture of the connected device at the time you create the build. 回答2: please

iOS app compatibility issue

久未见 提交于 2019-12-17 14:29:22
问题 I'm making an application with Swift 2.1, Xcode 7.1.1. I want it to be at least compatible with iPhone 4S and 5C. I configured my project settings with armv7 architecture, info.plist, but when I publish my build, I only have arm64 defined in iTunes connect. Where do I have to configure it correctly ? 回答1: Make sure Build Active Architecture Only is set to NO (at least for release), or else it will use the architecture of the connected device at the time you create the build. 回答2: please

ERROR ITMS-90092: “This bundle is invalid. Apps that include an arm64 architecture are required to include an armv7 architecture.”

谁都会走 提交于 2019-12-17 13:07:26
问题 I'm getting a few errors submitting an app. Any idea how you fix this error: ERROR ITMS-90092: “This bundle is invalid. Apps that include an arm64 architecture are required to include an armv7 architecture.” Looking in Valid Architectures in Xcode I see armv7 listed. So what's the problem? 回答1: I finally figured out how to bypass this error and successfully submit my app. Here is what you have to do if you already have armv7 included under build settings > valid architectures: Run the app on

Why use armeabi-v7a code over armeabi code?

随声附和 提交于 2019-12-17 05:37:45
问题 In my current project I make use of multiple .so files. These are located at the armeabi and armeabi-v7a folder. Unfortunately one of the .so files is a 6MB and I need to reduce file size. Instead of having a fat APK file, I would like to use just the armeabi files and remove the armeabi-v7a folder. According to the NDK documentation, armeabi-v7a code is extended armeabi code which can contain extra CPU instructions. This all goes beyond my expertise, but I question why one would like to have

Why use armeabi-v7a code over armeabi code?

女生的网名这么多〃 提交于 2019-12-17 05:37:06
问题 In my current project I make use of multiple .so files. These are located at the armeabi and armeabi-v7a folder. Unfortunately one of the .so files is a 6MB and I need to reduce file size. Instead of having a fat APK file, I would like to use just the armeabi files and remove the armeabi-v7a folder. According to the NDK documentation, armeabi-v7a code is extended armeabi code which can contain extra CPU instructions. This all goes beyond my expertise, but I question why one would like to have

Compiling Eigen library for iPhone with vectorisation

梦想的初衷 提交于 2019-12-14 03:49:01
问题 I am struggling with the compilation of Eigen library for iPhone 4 which has an ARM processor with armv7 instruction set. Everything works fine so far when I specify the preprocessor define EIGEN_DONT_VECTORIZE. But due to some performance issues I would like to use armv7 optimised code. Regardless which compiler I use LLVM-GCC 4.2 or LLVM CLang 2.0, I always run into compilation errors. I figured out (or better think so), that LLVM-GCC 4.2 is the only way to get access to these ARM-NEON