armv7

iOS 7 adhoc build installation hangs with installing message

一个人想着一个人 提交于 2019-12-21 19:57:49
问题 When building the app I added the valid architectures architecture as armv6, armv7, armvs7 and architectures as standard architecture (armv7 and armv7s). Also switched the build active architecture only to NO. Adhoc installation hangs with the status installing message (attached screenshot). I have added the UDIDs properly and was successfully able to push builds like this to those devices prior to iOS 7. This is reproducible with 4 devices so I believe this is something to do with the way I

Temporarily disable interrupts on ARM

梦想与她 提交于 2019-12-21 12:46:24
问题 I am starting working with the ARM platform (specifically the TI TMS570 family). I have some code with critical regions where I don't want an exception to occur. So I want to save the IRQ and FIR enabled flags on entering the regions and restore them on exiting. How do I do that? 回答1: To temporarily mask IRQs and FIQs at the CPU, the nicest option for ARMv7 is to use cps: // assembly code assuming interrupts unmasked on entry cpsid if // mask IRQ and FIQ ... // do critical stuff cpsie if //

Apple Mach-O Linker Error armv7s & libGoogleAdMobAds.a

大憨熊 提交于 2019-12-20 18:14:14
问题 I've just upgraded my app to run on the new iPhone5 simulator, however when I try to build it for my iPhone 4S device, I get this Apple Mach-O Liner error. ld: file is universal (3 slices) but does not contain a(n) armv7s slice: /Users/Darren/Documents/Dev stuff/My App/GoogleAdMobAdsSDKiOS-5.0.5/libGoogleAdMobAds.a for architecture armv7s clang: error: linker command failed with exit code 1 (use -v to see invocation) Can someone shed some light on what this error it and how to fix it? I am

Error while Running NodeJs on ARMv7 IMX6Q Board, How to fix it?

心不动则不痛 提交于 2019-12-20 07:15:16
问题 What I Want : I want to run nodejs on ARMv7 freescale imx6q board with no internet but network connectivity. What I did : I took pre built binary from nodejs official download. extracted them and tried to run node binary. But it throws error "No such file or directory". I have tried changing permissions also. Have a look at logs below. mx6q:/node/node-v5.9.0-linux-armv7l/bin# ls node npm mx6q:/node/node-v5.9.0-linux-armv7l/bin# ./node bash: ./node: No such file or directory mx6q:/node/node-v5

System Control Registers in ARM Cortex-A7

瘦欲@ 提交于 2019-12-20 03:55:38
问题 When MCR or MRC instructions execute with different cRm or opt2 , then what is the status of cRn register? For example if run: asm volatile("mcr p15, 0, %0, c9, c13, 0" : : "r"(val)) or asm volatile("mcr p15, 0, %0, c9, c13, 2" : : "r"(val)) then, which register's value will be changed c9 or c13 ? and what is the role of last option(0 or 2)?.here 回答1: The MCR and MRC instructions are generic coprocessor instructions. What these instructions do depends on the particular hardware you're using,

Exclude iPhone 4S devices from downloading app

旧城冷巷雨未停 提交于 2019-12-20 03:37:08
问题 I will be releasing an app soon, but I specifically want to support iPhone 5 or later. Is there a way of excluding iPhone 4s devices? My app deployment target is iOS9, and iPhone 4S is the oldest device that can have iOS9, but because of screen size constraints I would prefer not to support those devices. 回答1: No, if you are going to support iPhone you need to support all the iPhones that support the version of the operating system. Apple will reject it for not supporting the 4S. It is a pain

Mono ARMv7 and LLVM

痞子三分冷 提交于 2019-12-19 08:07:10
问题 I'm updating my app to ios6 and i having following problem building application with ARMv7 is not possible to use the flag LLVM ... (error MT3001) My system configuration is MonoDevelop 3.0.4.7 MonoTouch 6.0.0.0 Mono 2.10.9 Reference to question: iOS 6 Mono and backward compatibility UPDATE Error is Could not AOT the assembly ICSharpCode.SharpZipLib.dll (MT3001) Verbose output /Users/TEST/Desktop/Xcode_4.5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -miphoneos

CommonCrypto isn't building for arch armv7 iOS

不羁岁月 提交于 2019-12-18 15:34:03
问题 I recently just upgraded to the new XCode. After I upgraded, some of my apps won't build. I get this error: ld: cannot link directly with /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/usr/lib/system/libcommonCrypto.dylib. Link against the umbrella framework 'System.framework' instead. for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) I've tried everything - cleaning, reimporting,

What are the benefits/consequences of compiling an armv7 only architecture?

霸气de小男生 提交于 2019-12-18 14:48:31
问题 In compiling iPhone apps, there is a setting for "Optimized" architecture (armv7 only) vs a standard armv6/armv7 architecture. What are the benefits/consequences of compiling an armv7 only architecture? 回答1: A smaller executable is a faster download from the app store. However, you do cut out non-armv7 devices. 回答2: Unless your program requires OpenGLES 2.0 (which is only supported on armv7-supporting devices), you should compile the standard fat (armv6/armv7) binary. A fat binary is

How to determine binary image architecture at runtime?

我是研究僧i 提交于 2019-12-18 11:40:18
问题 Crash log contains "Binary Images" section with information about architecture (armv6/armv7) and identifier of all loaded modules. How to determine this information at runtime? (at least, just for application executable) NSBundle has method executableArchitectures, but how to determine which architecture is running? 回答1: Alright time for the long answer. The mach headers of the dyld images in the application contain the information you are looking for. I have added an example that I only