armv6

Way to restore Xcode to accept armv6 architecture?

流过昼夜 提交于 2019-11-29 00:59:03
问题 I have a 3rd party .a library, which is apparently compiled for only armv6 compatibility, where both new Xcodes (3.2.6 and 4), both now require a separate armv7 slice to run on the device. The link error is: file is universal but does not contain a(n) armv7 slice for architecture armv7. Anyone know how to make either of the two new Xcode operate as 3.2.5 did and accept the existing library while I'm waiting for the library vendor to cook up an armv7 version? 回答1: In Project Settings, select

Do I need to add armv6 support when limiting apps to iOS 4.0+?

老子叫甜甜 提交于 2019-11-28 15:38:12
At the moment I'm compiling for both armv6 and armv7. I've also set the target iOS version as 4.0. Am I right in saying that all devices capable of running iOS 4.0+ are armv7, and thus I can stop compiling for armv6? Not a big deal, but it means that my app's binary will be quite a bit smaller if I can. Sorry, but you aren't right. The iPhone 3G and iPod Touch 2G are able to run iOS 4 (barely) and they include a armv6 processor. ARMv8 / ARM64 = iPhone 5s, iPad Air, Retina iPad Mini ARMv7s = iPhone 5, iPhone 5c, iPad 4 ARMv7 = iPhone 3GS, iPhone 4, iPhone 4S, iPod 3G/4G/5G, iPad, iPad 2, iPad 3

symbol(s) not found for architecture armv6

僤鯓⒐⒋嵵緔 提交于 2019-11-27 16:13:16
Please help me from the below error. I am working on graphs using 3rd party framework (libIPhonecharting), every thing works fine in simulator, but when I am trying to build .app file to install in IPAD Device I get the below error message. ignoring file /Users/xyz/Desktop/xyzIPAD/library/4.0/Release-iphoneos/libIPhoneCharting.a, file was built for archive which is not the architecture being linked (armv6) Undefined symbols for architecture armv6: "_OBJC_CLASS_$_DTCStroke", referenced from: objc-class-ref in DemoLineChart.o "_OBJC_CLASS_$_IPCBar3DChart", referenced from: objc-class-ref in

Do I need to add armv6 support when limiting apps to iOS 4.0+?

妖精的绣舞 提交于 2019-11-27 09:19:10
问题 At the moment I'm compiling for both armv6 and armv7. I've also set the target iOS version as 4.0. Am I right in saying that all devices capable of running iOS 4.0+ are armv7, and thus I can stop compiling for armv6? Not a big deal, but it means that my app's binary will be quite a bit smaller if I can. 回答1: Sorry, but you aren't right. The iPhone 3G and iPod Touch 2G are able to run iOS 4 (barely) and they include a armv6 processor. ARMv8 / ARM64 = iPhone 5s, iPad Air, Retina iPad Mini

problem compiling ffmpeg for iFrameExtractor

微笑、不失礼 提交于 2019-11-27 08:46:41
I'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example . firstly i tried to follow the readme file on the github, which only says to run the ./build_universal in ffmpeg folder. it did not work i then tried to follow the info in INSTALL without success. i then tried doing the stuff in INSTALL followed by the ./build_universal which didn't work. All the *.a files that are imported to the project exists until the end of the build sequence. when the lipo commands in build_universal are run, which i guess concat the .a files for the different architectures(?).

symbol(s) not found for architecture armv6

和自甴很熟 提交于 2019-11-26 18:36:43
问题 Please help me from the below error. I am working on graphs using 3rd party framework (libIPhonecharting), every thing works fine in simulator, but when I am trying to build .app file to install in IPAD Device I get the below error message. ignoring file /Users/xyz/Desktop/xyzIPAD/library/4.0/Release-iphoneos/libIPhoneCharting.a, file was built for archive which is not the architecture being linked (armv6) Undefined symbols for architecture armv6: "_OBJC_CLASS_$_DTCStroke", referenced from:

How to support both armv6 and armv7s for release build in xcode 4.5

空扰寡人 提交于 2019-11-26 00:56:49
问题 I know that this is not possible and Apple planned it this way to force the users to upgrade their devices. But I just want to know if there is some workaround or hacks in able to do this? The client insists that we should still support armv6 because of a still \"large\" percentage of the app users. I know a command called lipo to merge static libraries and I read somewhere that we can also use it to merge ipa files but I\'m not sure how its exactly done. I did a couple of searching around