android-lvl

Android CheckLicense is always executing the “dontallow” method [duplicate]

有些话、适合烂在心里 提交于 2019-12-11 18:17:07
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: Cannot get Android Market Licensing (LVL) working reliably. Almost always returns RETRY I am using the LVL system in Android, and my problem is that it is always executing the "dontallow" method. I am testing it on my own phone, which has my google account associated, so it should receive a licensed response (I have this response configured on my profile). My code is the following: public void ComprobarLicencia(

LVL responding with LICENSED for free users

我是研究僧i 提交于 2019-12-11 04:25:29
问题 tl;dr - LVL is responding with LICENSED for free users. I'm writing this post in hopes that it helps someone who wants assurance on the matter. Just under a year ago, I released a paid app, and to protect it from being pirated, I implemented LVL . All was good for a few months until I accidentally made the app free, unfortunately I wasn't able to undo this. So to work around this, I uploaded a new version of the app with in-app purchases, so users could trial the app with limited features,

Android Licensing Error 561 -This application is not licensed. Please purchase it from Android Market

*爱你&永不变心* 提交于 2019-12-11 00:13:08
问题 I have no clue whether am I doing a correct implementation of LVL. Please guide me with this issue. I followed some of the answers like clearing the cache, uninstalling and reinsatlling. Still no luck.. I tried the following steps before uploading to alpha testing. I am using Eclipse. I created a keystore using the export signed application package option Uploaded the APK from the keystore. Following is my code, which I took from How to license my Android application? public class Activity

License checker crashes after rev update

限于喜欢 提交于 2019-12-10 21:54:06
问题 Everything before was perfect... but... Today something happened to my License checker (without touching a line) and that made my app crash. So I saw there was an update available on the Package Manager for that library and updated (I've updated Eclipse too). I've also updated the methods in order to make them work with the new update. It worked for a couple of hours. After some Eclipse open/close cycle that stop working again (it compiles but crashes): This is the LicenseCheck.java: package

android with ant licensing library dependencies

风流意气都作罢 提交于 2019-12-09 12:17:07
问题 I need to use ANT with Android building process because at the end I need to create two versions of application (FULL & LITE). When I created new project with command-line tools it generates for me all necessary build files (build.xml, local.properties, build.properties and default.properties, oh and also proguard.cfg). My full version of app need a market licensing library (which is located on my ${sdk.dir}/extras/google/market_licensing/library. So in Eclipse I define where this library is

Android App base 64 public key

こ雲淡風輕ζ 提交于 2019-12-08 16:19:48
问题 How do I get (or view) an Android app base 64 public key? I have the license file, and I have published my app before. I need the key for licensing. 回答1: To find the public licensing key for your app perform the following steps... 1.) Login to the Google Play Developer console from where you published your app 2.) Click on your app in the list of apps 3.) Click on Developer Tools on the left menu 3.) Select Services & API's 4.) Under Licensing & In-App billing you will see the public key 回答2:

LVL licensing in a Live Wallpaper?

时光总嘲笑我的痴心妄想 提交于 2019-12-08 12:05:48
问题 Has anybody had success integrating the Licensing Verification Library (LVL) with a Live Wallpaper? If it were just running an Activity, it'd be crystal clear to just extend my Activity from the Licensing Activity, which in turn extends Activity. But Live Wallpapers are a Service, and I'm not sure how the two are intended to interact. I'm using code derived from this: http://www.droidforums.net/forum/android-app-developers/69899-market-license-easy-implementation-protect-your-apps.html which

Any problems regarding LVL when moving apps from one Google account to another?

十年热恋 提交于 2019-12-08 11:58:45
问题 I'm considering moving my apps to another Google (Apps) Account as described here: http://www.google.com/support/androidmarket/developer/bin/answer.py?hl=en&answer=139626 However, I need to be sure there are no "gotchas" regarding LVL or in-app billing. In particular, LVL signs responses with your public key (as given in the Edit Profile of your Developer account). So what happens when you move an app from one account to another? If LVL uses the new public key then the existing app

LVL Library Google Play licensing response code always NOT LICENSED for test accounts

妖精的绣舞 提交于 2019-12-08 02:03:59
问题 I've added licensing to my android application using LVL Library. Licensing works properly for normal users which buys it in Google Play (I think so - I don't have any feedback about problems). It worked also when I primarily tested it on second device with some test account. Currently I have problem that server always return NOT_LICENSED response code (1) on devices with test account whatever I set in "license test answer" in developer console. When I test on device with publisher account

Android Subscription And Payment

怎甘沉沦 提交于 2019-12-07 18:03:00
问题 In my application i want to implement Subscription service. Subscription will be mostly yearly. After subscription expiration application should ask for subscription renewal and go for payment and checkout process. I checked for Android Licensing and in-app billing but i couldn't found any thing help full that i can use in my case as there i found that "Currently, Android Market doesn't support subscription billing. Please note that collecting payments through your application is not allowed