adjacency-list

Which Hierarchical model should I use? Adjacency, Nested, or Enumerated?

倾然丶 夕夏残阳落幕 提交于 2019-12-03 05:19:19
问题 I have a table which contains a location of all geographical locations in the world and their relationships. Here is a example that shows the hierarchy. You will see that the data is actually stored as all three Enumerated Path Adjacency list Nested Set The data obviously never changes either. Below is an example of direct ancestors of the location Brighton in England which has a woeid of 13911. Table: geoplanet_places (Has 5.6million rows) Large Image: http://tinyurl.com/68q4ndx I then have

graph - What are the disadvantages if I replace each linked list in adjacency-list with hash table?

落花浮王杯 提交于 2019-12-03 03:52:33
问题 In CLRS excise 22.1-8 (I am self learning, not in any universities) Suppose that instead of a linked list, each array entry Adj[u] is a hash table containing the vertices v for which (u,v) ∈ E. If all edge lookups are equally likely, what is the expected time to determine whether an edge is in the graph? What disadvantages does this scheme have? Suggest an alternate data structure for each edge list that solves these problems. Does your alternative have disadvantages compared to the hash

Adjacency List to JSON graph with Postgres

倖福魔咒の 提交于 2019-12-03 02:51:22
I have the following schema for the tags table: CREATE TABLE tags ( id integer NOT NULL, name character varying(255) NOT NULL, parent_id integer ); I need to build a query to return the following structure (here represented as yaml for readability): - name: Ciencia parent_id: id: 7 children: - name: Química parent_id: 7 id: 9 children: [] - name: Biología parent_id: 7 id: 8 children: - name: Botánica parent_id: 8 id: 19 children: [] - name: Etología parent_id: 8 id: 18 children: [] After some trial and error and looking for similar questions in SO, I've came up with this query: WITH RECURSIVE

How to generate Markov Chain in C#

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-02 23:58:22
I want to create this Markov Chain in C#. I need to know if there is any other structure other than adjacency list which can work better in this situation. Also how can I use the existing .Net collection type to implement this. QuickGraph is really good general purpose graph library. It has some implementations for walking Markov Chains. I recommend checking out the source code. 来源: https://stackoverflow.com/questions/2781907/how-to-generate-markov-chain-in-c-sharp

Recursive PHP function for adjacency-list display

时光怂恿深爱的人放手 提交于 2019-12-02 08:00:48
I have a DB like so: id text parent 1 Parent 1 0 2 Child of 1 1 3 Sibling 1 4 Another Parent 0 5 A first child 4 So I'm trying to capture a tree structure my listing the parents. I'm aware of the other option (nested sets I think?) but I'm going to stick with this for now. I'm now trying to get the data out of the DB and into a nested array structure in PHP. I have a function like this: class Data_Manager { public $connection = ''; public $collection = array(); function __construct() { $this->connection = mysql_connect('localhost', 'root', 'root'); $thisTable = mysql_select_db('data'); //

adjacency_list with VertexList different from vecS

ぃ、小莉子 提交于 2019-12-02 03:14:24
问题 I have two structs containing some fields: struct MyNodeData, and struct MyEdgeData. When I create a graph with VertexList as vecS, there is no problem to access the descriptor of vertices etc. For example: typedef adjacency_list<setS, vecS, undirectedS, MyNodeData, MyEdgeData> Graph; typedef Graph::vertex_descriptor MyNodeDataID; typedef Graph::edge_descriptor MyEdgeDataID; typedef graph_traits < Graph >::vertex_iterator VertexIterator; typedef graph_traits < Graph >::edge_iterator

adjacency_list with VertexList different from vecS

强颜欢笑 提交于 2019-12-01 23:38:01
I have two structs containing some fields: struct MyNodeData, and struct MyEdgeData. When I create a graph with VertexList as vecS, there is no problem to access the descriptor of vertices etc. For example: typedef adjacency_list<setS, vecS, undirectedS, MyNodeData, MyEdgeData> Graph; typedef Graph::vertex_descriptor MyNodeDataID; typedef Graph::edge_descriptor MyEdgeDataID; typedef graph_traits < Graph >::vertex_iterator VertexIterator; typedef graph_traits < Graph >::edge_iterator EdgeIterator; typedef graph_traits < Graph >::adjacency_iterator AdjacencyIterator; typedef property_map < Graph

How do I display non-normalized data in a hierarchical structure?

混江龙づ霸主 提交于 2019-12-01 12:02:23
My issue is that I want to display data in a hierarchal structure as so: Democrat County Clerk Candidate 1 Candidate 2 Magistrate Candidate 1 Candidate 2 Candidate 3 But I'm retrieving the dataset like this: Party | Office | Candidate -------------------------------------------- Democrat | County Clerk | Candidate 1 Democrat | County Clerk | Candidate 2 Democrat | Magistrate | Candidate 1 Democrat | Magistrate | Candidate 2 Democrat | Magistrate | Candidate 3 I planned on using nested repeaters, but I need a distinct value of Party, and then distinct values of office name within that party in

How do I display non-normalized data in a hierarchical structure?

穿精又带淫゛_ 提交于 2019-12-01 10:47:48
问题 My issue is that I want to display data in a hierarchal structure as so: Democrat County Clerk Candidate 1 Candidate 2 Magistrate Candidate 1 Candidate 2 Candidate 3 But I'm retrieving the dataset like this: Party | Office | Candidate -------------------------------------------- Democrat | County Clerk | Candidate 1 Democrat | County Clerk | Candidate 2 Democrat | Magistrate | Candidate 1 Democrat | Magistrate | Candidate 2 Democrat | Magistrate | Candidate 3 I planned on using nested

Create graph using adjacency list

走远了吗. 提交于 2019-12-01 00:35:41
#include<iostream> using namespace std; class TCSGraph{ public: void addVertex(int vertex); void display(); TCSGraph(){ head = NULL; } ~TCSGraph(); private: struct ListNode { string name; struct ListNode *next; }; ListNode *head; } void TCSGraph::addVertex(int vertex){ ListNode *newNode; ListNode *nodePtr; string vName; for(int i = 0; i < vertex ; i++ ){ cout << "what is the name of the vertex"<< endl; cin >> vName; newNode = new ListNode; newNode->name = vName; if (!head) head = newNode; else nodePtr = head; while(nodePtr->next) nodePtr = nodePtr->next; nodePtr->next = newNode; } } void