adhoc

multiuser chat application on adhoc network in java

为君一笑 提交于 2019-12-12 00:35:10
问题 I'm working on a multiuser chatting application on adhoc network, and one of its features is to allow the user to chat with more than one friend at the same time. Can anybody tell me when to start? Can i use socket programming for this... Is there any other way to do it? 回答1: You would need to implement a publisher subscriber model.Basically have each of your users implement an interface interface chatWithUser { public String getMessage(); public List<ChatWithUser> getFriends(); } All these

How to extend different Modules of Inet with custom messages?

谁都会走 提交于 2019-12-11 20:33:59
问题 I have all the examples up and running for the INET (AODV) simulation. My network comprises of number of AODV Router hosts. My next task is to exchange some custom massages regarding each host's current position (which will be updated after a certain time through Mobility). All the examples I found (normally) are of tictoc which is asking me to build a simpleModule in a .cc file and then use that module in the .ned file. I want to use the AODVRouter module to exchange these messages (as it

Using itms-services links in an app on the App Store

主宰稳场 提交于 2019-12-11 12:27:54
问题 I've been working on a simplified, web-based ad-hoc build management service for a while now, and I'm going over the possibilities to my make clients life easier. While one possibility is to simply create a web app optimized for iOS, I'd rather have a native app instead. Now, I haven't found any clear advice on whether or not Apple is okay with apps using itms-services links, which would then install 3rd party non-App Store apps, as long as they were signed ad-hoc/Enterprise builds. In my

iOS enterprise account for distribution

£可爱£侵袭症+ 提交于 2019-12-11 08:16:30
问题 A client wants to use their iOS enterprise account to distribute an app to their clients at event. They don't want to publish the app to the AppStore, just have people go to a web page and get the app through the page. I think it can be achieved with their enterprise account but is that in compliance with Apple's guidelines? I could not find the answer to that. Thanks! 回答1: It can be achieved, but it's not compliant with Apple's Enterprise Developer Account rules. Even though you can do that

Getting OSStatus error 100021 when trying to ad hoc distribute ios app

风格不统一 提交于 2019-12-11 02:28:39
问题 Im getting this awful and weird error when having selected an ad hoc distribution certificiate in Xcode in the Distribute for Ad Hoc section. Anyone know how to fix this error? :-) Thanks! 回答1: I just fixed the same error in my project. I'll explain the fix, and I'd love to know if it helps. I had just added the YAJL library to my iOS project. The problem was that I had followed the Mac OS X instructions, rather than the iOS. The Mac OS X instructions include the creation of a Copy Files

Do I have to re-compile everytime I add a new device for ad-hoc installation?

故事扮演 提交于 2019-12-11 01:48:21
问题 I have created an ad-hoc provision profile for my iPhone application. Everytime I add a new device, do I need to re-compile my application so that it can be distributed? This is VERY tedious. 回答1: Yes. When you compile your application it is code signed with the *.mobileprovision you have selected for the current build configuration. Each time you add a new device, it changes the *.mobileprovision file to allow for that unique UDID, so you need to both recompile AND reinstall your *

Multiple versions of iTunesArtwork in one project?

冷暖自知 提交于 2019-12-10 23:37:59
问题 I have a single Xcode project with several targets, each spitting out a different app with a different icon. The icons are in their target-specific resource folders so they don't collide. But the 'iTunesArtwork' file (i.e., the icon used for display of Ad Hoc builds in iTunes) must be placed in a specific location (Project Root), and named exactly that, so multiple versions can't coexist. Any workarounds? 回答1: You must be able to do the same trick with the Artworks file, store several files

ad-hoc AIR app installation, without UDIDs

这一生的挚爱 提交于 2019-12-10 17:48:19
问题 I am currently building an AIR app for iOS, targeting iPad, with Flash CS5.5. I realize Flash gives me the option to build and deploy the app as an ad-hoc deployment which is fine. But what I'd really like to do is replicate the process here: How to distribute ios application wirelessly without managing UDIDs and recompilation Where I can point users to a web link that lets them install the app on their device, regardless of whether their UDID is in the provision. Flash generates the ipa file

Implement an NS2 LTE simulation with sumo and Ad-hoc network

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-10 11:47:13
问题 Hello everyone I want to ask for your valuable help to see if it is possible to add a SUMO scenario I have into NS2 to be able to simulate an ad-hoc network between cars and also allowed them to communicate with an LTE radio base station (eNodeB). I already have SUMO and NS2 with the LTE patch running, I was able to add the LTE features thanks to an answer given by Knud Larsen in this post: invalid command name "Queue/LTEQueue" 回答1: Ref. your note "7" https://drive.google.com/drive/folders

Xcode App Distribution to Friends

半世苍凉 提交于 2019-12-10 10:41:24
问题 Yesterday I saw a Website of a Company which has a test version of their iPhone App downloadable for everybody from their website. Since I am an Apple Developer, I know that you need the UDID of the target device to declare it as a test device, because you have to code sign it to the device. When I have downloaded the file, it was a normal App file from Xcode. I dragged it to iTunes and from there to my Device, and what do you suppose happened? Yes; it worked on my Device!! ;-) I have not