addchild

How to add a SKSpriteNode to the scene in Swift?

我的未来我决定 提交于 2020-01-06 21:59:33
问题 I tried to subclass SKSpriteNode into GameObject and I would like to instantiate objects outside the game scene class. Here is my GameObject code derived from SKSpriteNode : import SpriteKit public class GameObject: SKSpriteNode { init( texture: SKTexture?, color: UIColor, size: CGSize, position:CGPoint, name:String ) { objectSize = size; objectName = name; objectSprite = texture; //call superclass here super.init(texture: texture, color: color, size: size); self.position = position; }

AS3 Global class that can add objects to stage

我的未来我决定 提交于 2020-01-06 03:30:31
问题 So I recently learnt that by importing a class into my main class I can access its functions from any other class. BUT.... one of my functions in the imported class needs to add display objects to the stage. I accessed the static function just fine but it can't add objects to the stage. It doesn't even seem to recognise addChild. Is this because it is not in the display list itself? What am I missing here? How would you guys solve this issue. I was so close, yet so far! Code is like this:

AS3 dynamically attach MovieClip from a library to the Stage

强颜欢笑 提交于 2020-01-05 19:36:52
问题 I really have searched high and wide and i'm starting to think it may be my terminology that is preventing me from finding the answer. I have a MovieClip in my library set to Export to ActionScript 3.0 with a Class called 'Info_Win' (its basically going to be a pop-up window, the contents of which depends on it's instance name). I will be adding a given number of these MovieClips to the main stage and each one has to be given a custom instance name that will allow me to access it once it's on

AS3 dynamically attach MovieClip from a library to the Stage

若如初见. 提交于 2020-01-05 19:36:31
问题 I really have searched high and wide and i'm starting to think it may be my terminology that is preventing me from finding the answer. I have a MovieClip in my library set to Export to ActionScript 3.0 with a Class called 'Info_Win' (its basically going to be a pop-up window, the contents of which depends on it's instance name). I will be adding a given number of these MovieClips to the main stage and each one has to be given a custom instance name that will allow me to access it once it's on

AS3 Change textfield inside movieclip added from library

柔情痞子 提交于 2020-01-05 10:19:30
问题 I'm trying to do the following: I have an empty movieClip in my stage called zonaCentral_mc . I use a function that has this code: zonaCentral_DescripcionProceso = new zonaCentral_DescripcionProceso_mc(); zonaCentral_mc.addChild(zonaCentral_DescripcionProceso); It loads the MovieClip zonaCentral_DescripcionProceso from the library into the empty movieclip zonaCentral_mc . The loaded MC has a dynamic textfield called titulo_text inside. How can I change that text? I'm trying: this["zonaCentral

AS3 Change textfield inside movieclip added from library

喜欢而已 提交于 2020-01-05 10:19:14
问题 I'm trying to do the following: I have an empty movieClip in my stage called zonaCentral_mc . I use a function that has this code: zonaCentral_DescripcionProceso = new zonaCentral_DescripcionProceso_mc(); zonaCentral_mc.addChild(zonaCentral_DescripcionProceso); It loads the MovieClip zonaCentral_DescripcionProceso from the library into the empty movieclip zonaCentral_mc . The loaded MC has a dynamic textfield called titulo_text inside. How can I change that text? I'm trying: this["zonaCentral

Strange issues when using addChild and hitTest with AS3

心不动则不痛 提交于 2019-12-25 02:04:15
问题 I am having a couple of problems when adding a child in action script 3. I am currently building a Space Invaders game and I am writing the function that adds the asteroids to the stage. My first problem is that the all previous asteroids are being added each time I try to add a new asteroid. My second issue is when I add the hitTestOject function. It throws up an error and it doesn't do anything when the space ship hits the asteroid object. Here is the error I receive with the hitTestObject:

PHP SimpleXML->addChild - unwanted empty namespace attribute

谁都会走 提交于 2019-12-23 17:56:32
问题 I'm attempting to use SimpleXML's addChild method of the SimpleXMLElement (actually a SimpleXMLIterator which is a subclass of SimpleXMLElement) to add child elements. My problem is that the source document contains a mixture of elements with namespaces and without. Here's a simple (no pun intended) example: <?xml version="1.0" encoding="UTF-8"?> <ns1:a xmlns:ns1="http://www.abc.com"> </ns1:a> The PHP code is: $it = new SimpleXMLIterator ('./test.xml', 0, true); $it->addChild('d', 'another!')

Adding to Stage in ActionScript 3 from a .as file

ぃ、小莉子 提交于 2019-12-13 07:36:11
问题 Note: Yes, I know that similar questions have been asked before. However, after following the answers in such questions I'm still stuck and can't find a solution to my problem. I'm having a problem which requires adding DisplayObjects to the Flash stage. Since I have to Display elements of several different classes, I decided to create a class to work as an intermediary between the .as files and the addChild function called "Displayer" as shown below: package { import flash.display

Can an AS2 swf be loaded into an AS3 swf? How can I add this to the stage and interact with it from As3 swf?

两盒软妹~` 提交于 2019-12-12 18:58:08
问题 I am trying to load a swf written in AS2 into an AS3 swf - using Loader class and listening for Event.COMPLETE. in my onCompleteHandler function i want to add this to the stage so Im trying - addChild(evt.currentTarget.content) ... but I get the following error message: Error #2180: It is illegal to move AVM1 content (AS1 or AS2) to a different part of the displayList when it has been loaded into AVM2 (AS3) content. The AS2 swwf has a lot of code and I really dont want to have to migrate to