ad-hoc-distribution

How to fix “Termination Reason: Namespace CODESIGNING, Code 0x2” error in flutter?

六眼飞鱼酱① 提交于 2020-01-23 17:53:08
问题 I wrote an app with flutter and it is running on my iPhone in debug mode. Now i want to send it to my employer, So i've create an ad-hoc version of my app and create a "Diawi" link. After that i did check the app on my device and the app is installed on my device but not working and keep crashing after tap on the app icon. My app icon was a round icon and i did change it to square. Here i found when checking windows->devices : Exception Type: EXC_BAD_ACCESS (SIGKILL - CODESIGNING) Exception

How come I can install an app store distribution build directly on my device?

与世无争的帅哥 提交于 2020-01-19 23:15:11
问题 I was under the impression that it was impossible to install an app store distribution build directly on a test device (without going through the actual App Store). I found multiple references to the following note by Apple (though I could not find the note itself in the current version of the iOS App Distribution Guide): "App Store provisioning profiles do not allow for a distribution built application to be installed on an Apple device. To install your distribution ready application on a

How come I can install an app store distribution build directly on my device?

最后都变了- 提交于 2020-01-19 23:14:29
问题 I was under the impression that it was impossible to install an app store distribution build directly on a test device (without going through the actual App Store). I found multiple references to the following note by Apple (though I could not find the note itself in the current version of the iOS App Distribution Guide): "App Store provisioning profiles do not allow for a distribution built application to be installed on an Apple device. To install your distribution ready application on a

IOS Ad Hoc Distribution Adding devices

旧巷老猫 提交于 2020-01-16 04:56:08
问题 I've created a Ad Hoc distribution profile with a couple of devices. If I want to add a couple of devices to the profile, I have to create a new profile and a build in XCODE for my app with the assigned profile. Is there a way to make this easier? A way to make the management of the devices more simple? Without rebuilding and redistributing the app. I hope someone can help. 回答1: You can't change the list of devices an ad-hoc app will work on without at least re-signing with xcode and

Ad Hoc Builds Crashing on Device Only - ASIHTTPRequest

一笑奈何 提交于 2020-01-15 12:38:05
问题 EDIT This problem is related to ASIHTTPRequest. When I remove the ASIHTTPRequest async block, the app does not crash on my device any more. I can run the ASIHTTPRequest code on my device, loaded from Xcode fine. It's just when I upload the archive from TestFlight and try to run it that it crashes. The device crash log shows: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000058 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread

Entitlements are not valid: Error while installing Ad Hoc build on Device

孤街醉人 提交于 2020-01-15 11:29:31
问题 I made an Ad Hoc build for my application. I tried to install it on my device but error message is coming like this: The application XXX is not able to install on the device YYY because entitlements are not valid. I made many builds successfully before this using the same machine. But I don't know what is happening now. I searched for a solution a lot. But everywhere the solution is like this: restart your iphone and machine add Entitlements.plist on code signing entitlements. I experimented

Preparing Ad Hoc Distribution for my app

夙愿已清 提交于 2020-01-12 04:40:07
问题 I have been reading several tutorials and watching some iTube videos to see how I best prepare my app for Ad Hoc distribution. However the information I got is not really consistent, it goes from the 5 step explanation from the Developer Center of Apple to a almost 3 minutes video, where I would have to set some Code Signing options in XCode, create and zip the Archive etc. My questions: 1. Is there a tutorial available, which explains everything required, but not too much? I somehow feel,

Using azure blob storage for installing ios apps

橙三吉。 提交于 2020-01-06 15:50:42
问题 I am trying to set up a private app store using azure. I'm trying to use azure blob storage for storing .ipa and .plist files. here is the reference:http://gknops.github.io/adHocGenerate/ I am able to upload files to azure blob storage and the files are available in the container with container access(i am able to browse to the file in my mobile). Now when I try to use itms-services and open the .plist files hyperlink it is throwing that "cannot connect to xxxxxxx.blob.core.windows.net". But

Submitted app to appstore with adhoc profile [closed]

笑着哭i 提交于 2020-01-03 08:23:09
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . I submitted a new app to the app store today. The upload was accepted by Apple so I assume everything is correct. But I had a thought. Take a look at the screenshot I've attached, the distribution profile I used, the method is set to 'Ad-Hoc' (I was using that profile to send builds to the client). Should that