acceleration

Stop deceleration of UIScrollView

邮差的信 提交于 2019-12-03 10:03:17
What's the best way to immediately stop the deceleration of an UIScrollView in iPhone 3.0? I would like to keep the deceleration of the UIScrollView until it naturally stops or the user performs a certain action, whatever happens first. Thanks! Untested suggestion coming up:) When the button tap event is caught, you read what the [scrollView contentOffset].x is, and set the offset to this value with animation OFF. 来源: https://stackoverflow.com/questions/2037892/stop-deceleration-of-uiscrollview

scroll window when mouse moves

北城余情 提交于 2019-12-03 07:32:32
Hello all What I mean is while the mouse is moving towards the edge of the window (x or y or both), I want the page to scroll, and when the mouse stops moving, I want the page to stop scrolling. There are numerous examples of how to scroll based on using a onClick event or a scroll zone at the edge of a window, but not much based on the movement of the mouse cursor. Any help would be much appreciated. Web pages are already designed to scroll using the scroll bar, page/home/end/arrow keys, etc. Is there any reason that's insufficient for your page? It's usually not a good idea to alter expected

How to calculate correct velocity values from accerometer

ぃ、小莉子 提交于 2019-12-03 06:25:34
问题 I need to calculate iphone velocity in space, punch speed for example. My first question is: Are the acceleration values accelerometer:didAccelerate with this filtering actions: gravity_x = acceleration.x * kFilteringFactor + gravity_x * (1.0 - kFilteringFactor); gravity_y = acceleration.y * kFilteringFactor + gravity_y * (1.0 - kFilteringFactor); gravity_z = acceleration.z * kFilteringFactor + gravity_z * (1.0 - kFilteringFactor); float gravityNorm = sqrt(gravity_x * gravity_x + gravity_y *

Javascript iPhone Scroll Effect in an iFrame / Javascript Mouse Acceleration

为君一笑 提交于 2019-12-03 04:30:44
问题 I'm trying to recreate the iPhone flick / scroll event in a window using JavaScript. Starting with JQuery, I'm measuring the mouse's acceleration and offset during click - drag - release events using a timer: var MouseY = { init: function(context) { var self = this; self._context = context || window self._down = false; self._now = 0; self._last = 0; self._offset = 0; self._timer = 0; self._acceleration = 0; $(self._context).mousedown(function() {self._down = true;}); $(self._context).mouseup

How to calculate deceleration needed to reach a certain speed over a certain distance?

强颜欢笑 提交于 2019-12-03 03:01:40
I've tried the typical physics equations for this but none of them really work because the equations deal with constant acceleration and mine will need to change to work correctly. Basically I have a car that can be going at a large range of speeds and needs to slow down and stop over a given distance and time as it reaches the end of its path. So, I have: V0 , or the current speed Vf , or the speed I want to reach (typically 0) t , or the amount of time I want to take to reach the end of my path d , or the distance I want to go as I change from V0 to Vf I want to calculate a , or the

How to calculate correct velocity values from accerometer

ⅰ亾dé卋堺 提交于 2019-12-02 19:52:27
I need to calculate iphone velocity in space, punch speed for example. My first question is: Are the acceleration values accelerometer:didAccelerate with this filtering actions: gravity_x = acceleration.x * kFilteringFactor + gravity_x * (1.0 - kFilteringFactor); gravity_y = acceleration.y * kFilteringFactor + gravity_y * (1.0 - kFilteringFactor); gravity_z = acceleration.z * kFilteringFactor + gravity_z * (1.0 - kFilteringFactor); float gravityNorm = sqrt(gravity_x * gravity_x + gravity_y * gravity_y + gravity_z * gravity_z); accelX = acceleration.x - gravity_x / gravityNorm; accelY =

How to calculate distance based on phone acceleration

佐手、 提交于 2019-11-30 06:20:53
问题 I want to build something like this but using an android phone: http://www.youtube.com/watch?v=WOt9mb5QqRs I've already built an app that sends sensor information via socket (still looking for a good websocket implementation for android). I intend to use that information to interact with a web app, so for example i would be able to move an image based on the phone movement. The problem is that I tried to calculate distance based on the accelerometer data but the results are really bad. I

Get Device Moving Direction without GPS

谁说我不能喝 提交于 2019-11-29 08:52:32
With Which Sensor I Can Detect when device is moving to a direction In Absolute Coordinate(for example moving to +x or -x). I need accurate data,so i cannot use GPS . the Complete Task is to plot in paint(in computer) with android device sensors and this part of task in unknown for me. I'm a little confused about what you're asking. Do you want to put a device in your pocket and walk around, and make a plot of everywhere you walked? Or do you want to wave the device around in your hand like a 3-d mouse, for painting? For the latter, see Ali's suggestion above. If you want to do motion tracking

How to calculate distance based on phone acceleration

て烟熏妆下的殇ゞ 提交于 2019-11-28 17:19:55
I want to build something like this but using an android phone: http://www.youtube.com/watch?v=WOt9mb5QqRs I've already built an app that sends sensor information via socket (still looking for a good websocket implementation for android). I intend to use that information to interact with a web app, so for example i would be able to move an image based on the phone movement. The problem is that I tried to calculate distance based on the accelerometer data but the results are really bad. I wonder if anyone could help me with the correct equation, but first of all, is it possible to do this? Till

Android accelerometer accuracy (Inertial navigation)

大憨熊 提交于 2019-11-25 23:58:34
问题 I was looking into implementing an Inertial Navigation System for an Android phone, which I realise is hard given the accelerometer accuracy, and constant fluctuation of readings. To start with, I set the phone on a flat surface and sampled 1000 accelerometer readings in the X and Y directions (parallel to the table, so no gravity acting in these directions). I then averaged these readings and used this value to calibrate the phone (subtracting this value from each subsequent reading). I then