Othographic Projection in XTK
问题 So I am using XTK to develop a app that will allow users to view multiple 3D meshes in one renderer. The problem is that it uses a perspective camera instead of a orthographic, which causes panning to 'rotate' the meshes a bit. Has anyone been successful in getting XTK to render orthographically without modifying source code? I would rather not modify it but if I have to I will. Thank you! 回答1: So from what I can see, there's no way to set a 3D camera to be in orthographic perspective without