double b = a / 100000;
b = (int) b;
b *= 100000;
How the above C code is converted to Rust? Especially the line #2 that rounds the number.
To cast a float to an integer, you can use as. For example:
let b = (a / 100000.0) as i64;
This is an example of round in Rust. You have to write numeric constants right the type they are: for example if d is f64 and you want to multiply it by 10 the right convention is to write: d * 10.0 instead of: d * 10
and explicitly define the type of your variable to make the round function available in this cases.
let a = 2e50;
let mut b : f64 = a / 100000.0;
b = b.round();
println!("{}", b);
Especially the line #2 that rounds the number.
First of all: this is not true. To "round" a real number is to return the nearest integer. You just convert it to int
which discards all the non-integer parts.
But here is the Rust equivalent of your exact code (assuming a
has the type f64
):
let b = a / 100_000.0; // underscore in number to increase readability
let b = b as i64;
let b = b * 100_000;
Which, of course, can be written in one line, too:
let b = ((a / 100_000.0) as i64) * 100_000;
If you wanted to round instead of just taking the integer part, you can use the round method of f64
:
let b = ((a / 100_000.0).round() as i64) * 100_000;
Note that there are also trunc, ceil and floor. You can use one of those methods to exactly control what happens instead of relying on the cast. From the Rust book we can learn:
Casting from a float to an integer will round the float towards zero.
This behavior is equivalent to trunc
, but if the behavior does matter to you, you should use trunc
to ...