Replacing GTileLayer in Google Maps v3, with ImageMapType, Tile bounding box?

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陌清茗
陌清茗 2021-02-03 15:21

I need to update this code:

radar_layer.getTileUrl=function(tile,zoom) {

    var llp = new GPoint(tile.x*256,(tile.y+1)*256);
    var urp = new         


        
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  • 2021-02-03 16:05

    The fix in my case was to use an updated tile service from the same publisher. It accepts simpler paramaters:

       globalfoovar = new google.maps.ImageMapType({
        getTileUrl: function(tile, zoom) {
            return "http://bar.com/" + zoom + "/" + tile.x + "/" + tile.y +".png"; 
        },
        tileSize: new google.maps.Size(256, 256),
        opacity:0.60,
        isPng: true
    });
    
    googleMap.overlayMapTypes.push(null); // create empty overlay entry
    googleMap.overlayMapTypes.setAt("0",globalfoovar); // set the overlay, 0 index
    
    // if you want to hide the layer later (toggle):
    // googleMap.overlayMapTypes.setAt("0",null);
    

    As you can see, this is much easier than the code I posted in the problem description.

    However if you're still reading you probably still want the answer to the original problem, which is converting latlng to pixels. Don't worry, I have a solution for that as well.

    To gain access to the 4 useful latlng, point, and pixel conversions you need to add a dummy OverlayView.

    Step 1) Define the stub so it is globally available, along with your map and other vars:

    var googleMap = {}; // global map var
    var mapCanvasStub = {}; // map OverlayView var
    

    Step 2) After you render your map, setup this dummy/stub OverlayView like so:

    googleMap = new google.maps.Map($('#mapCanvas')[0]); // google map init
    
    mapCanvasStub = function (map) { this.setMap(map); }  // start building overlay stub
    mapCanvasStub.prototype = new google.maps.OverlayView(); 
    mapCanvasStub.prototype.draw = function() {}; 
    mapCanvasStub = new mapCanvasStub(googleMap); // bin dthe overlay to the map
    

    Now you've got a functional OverlayView tied to the map, whenever you need to use those conversions you can do so like this:

    var projection = mapCanvasStub.getProjection();
    var position = projection.fromLatLngToContainerPixel( latLng );
                       // or fromContainerPixelToLatLng()
                       // or fromDivPixelToLatLng()
                       // or fromLatLngToDivPixel()
                       // or fromLatLngToDivPixel()
    

    In my case I'm using this to create custom info bubbles, here is a snippet from my click event:

    function customAlertClick(a,b,c) {
    
        var projection = mapCanvasStub.getProjection();
        var position = projection.fromLatLngToContainerPixel(b);
        var top = (position.y + parseInt($('#mapCanvas').position().top));
        var lft = (position.x + parseInt($('#mapCanvas').position().left));
    
        // obviously this is an overly simple example
        $('#foo').css('top',top + 'px');
        $('#foo').css('lft',left + 'px');
    }
    

    Hope this helps anyone else making the jump to V3.

    If you're wondering why we have to jump through these extra hoops to do something that is so simple in V2, the answer is pretty obvious when you think about it. V3 is setup to work well on mobile devices where bandwidth and cpu power are limited. They've eliminated as much code as possible to get the simple maps rendering, and they expect you to manually wire up these extras if you absolutely need them.

    If I had more time I'd write a sample.html but this should get you going.

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  • 2021-02-03 16:07

    It's worked for me

    I used MapBox.Light Style Tileset on the top of Google API V3

    function loadMap() {
        // Default the map view to the continental U.S.
        mapOptions = {
          center: new google.maps.LatLng(17.387140, 78.491684),
          mapTypeId: google.maps.MapTypeId.ROADMAP,
          zoom: 8
        };
    
        map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
    
        var imageMapType = new google.maps.ImageMapType({
          getTileUrl: function(coord, zoom) {
            return "https://api.mapbox.com/v4/mapbox.light/" +zoom+"/"+coord.x+"/"+coord.y+"@2x.png?access_token=<<access_token>>";
    
          },
          tileSize: new google.maps.Size(256, 256)
        });
    
        map.overlayMapTypes.push(imageMapType);        
    
    }
    
    loadMap();
    
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  • 2021-02-03 16:11

    Thank you for the details. In fact in my case I couldn't change the API to use tiles number I need to pass LatLng. I found this solution... so far it works for me:

    var myMapOptions = {
              getTileUrl: function(coord,zoom) { 
                var proj = map.getProjection();
                var zfactor=Math.pow(2,zoom);
                var top=proj.fromPointToLatLng(new google.maps.Point(coord.x*256/zfactor,coord.y*256/zfactor));
                var bot=proj.fromPointToLatLng(new google.maps.Point((coord.x+1)*256/zfactor,(coord.y+1)*256/zfactor));
                url = "/layer/layer_"+zoom+"_"+top.lng().toFixed(6)+"_"+bot.lat().toFixed(6)+"_"+bot.lng().toFixed(6)+"_"+top.lat().toFixed(6)+".png";
            return url; 
           },
          tileSize: new google.maps.Size(256, 256),
          isPng: true,
          opacity: 0.4
         }
    
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