C#/.NET - Custom Binary File Formats - Where to Start?

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日久生厌 2021-02-03 13:33

I need to be able to store some data in a custom binary file format. I\'ve never designed my own file format before. It needs to be a friendly format for traveling between the C

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  • 2021-02-03 13:42

    Suppose your format is:

        struct Format
        {
            struct Header // 1
            {
                byte a;
                bool b1, b2, b3, b4, b5, b6, b7, b8;
                string name;
            }
            struct Container // 1...*
            {
                MyTypeEnum Type;
                byte[] data;
            }
        }
    
        enum MyTypeEnum
        {
            Sound,
            Video,
            Image
        }
    

    Then I'd have a sequential file with:


    byte // a

    byte // b

    int // name size

    char[] // name (which has the size specified above, remember a char is 16 bits in .NET)

    int // MyTypeEnum type

    int // data size

    byte[] // data (which has the size specified above)


    Then you can repeat the last three lines as many as you want.

    To read you use the BinaryReader which has support for reading bytes, integers and series of bytes. There is also a BinaryWriter.

    Further, remember that Microsoft .NET (thus on a Windows/Intel machine) is little-endian. So is the BinaryReader and BinaryWriter.

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  • 2021-02-03 13:44

    I'll try to add some general hints for creating a portable binary file format.

    Note that to invent a binary file format means to document, how the bits in it must go and what they mean. It's not coding, but documentation.

    Now the hints:

    1. Decide what to do with endianess. Good and simple way to go is to decide it once and forever. The choice would be preferably little endian when used on common PC (that is x86) to save conversions (performance).

    2. Create header. Yes, it is good idea to always have a header. First bytes of the file should be able to tell you, what format you are messing with.

      • Start with magic to be able to recognize your format (ASCII string will do the trick)
      • Add version. Version of your file format will not hurt to add and it will allow you to do backward compatibility later.
    3. Finally, add the data. Now, the format of the data will be specific and it will always be based on your exact needs. Basically, the data will be stored in a binary image of some data structure. The data structure is what you need to come up with.

    If you need random access to your data by some sort of indices, B-Trees are way to go, while if you just need a lot of numbers to write them all and then read them all an "array" will do the trick.

    Additionally, you might use a TLV (Type-Length-Value) concept for forward compatibility.

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  • 2021-02-03 13:54

    How about looking at using "protocol buffers"? Designed as an efficient, portable, version-tolerant general purpose binary format, it gives you C++, Java and Python in the google library, and C#, Perl, Ruby and others in the community ports?

    Note that Guid doesn't have a specific data type, but you can shim it as a message with (essentially) a byte[].

    Normally for .NET work, I'd recommend protobuf-net (but as the author, I'm somewhat biased) - however, if you intend to use other languages later you might do better (long term) using Jon's dotnet-protobufs; that'll give you a familiar API accross the platforms (where-as protobuf-net uses .NET idioms).

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  • 2021-02-03 13:59

    It depends on what type of data you will be writing in to the binary file and what is the purpose of the binary file. Are they class object or just record data? If it is record data i would recommend to put it in xml format. That way you can include an schema validation to validate that the file conforms with you standards. There are tools in both java and .NET to import and export data from / to xml format.

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  • 2021-02-03 14:09

    ASCII chars 0 or 1 each take up several bits (just like any other character), so if you're storing it like that your "binary" file will be several times larger than it should be. At text file of zeros and ones is not exactly a binary file :)

    You can use the BinaryWriter to write raw data directly to a file stream. The only part you need to figure out is translating your in-memory format (usually some kind of object graph) into a byte sequence that the BinaryWriter can consume.

    However, if your primary interest is portability, I recommend against a binary format at all. XML is precisely designed to solve the portability and interoperability problem. It's verbose and weighty as a file format, but that's the trade-off you make to get those problems solved for you. If a human-readable format is off the table, Marc's answer is the way to go. No need to reinvent the portability wheel!

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