DirectX 11 - Compute shader: Writing to an output resource

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野的像风
野的像风 2021-02-03 13:11

I\'ve just started using the Compute shader stage in DirectX 11 and encountered some unwanted behaviour when writing to an output resource in the Compute shader. I seem to get o

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  • 2021-02-03 13:54

    You have source and destination the wrong way round in your call to CopyResource.

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