I am implementing a demo TIMER, with Vibration ( at a particular condition ), When I press start my timer starts running.. and when I stop it using stop button, it simply stops.
I think the next stage in the development of your app is to look at values of acceleration that are produced in a spreadsheet. I use Excel for this, but any tool that can produce graphs will do. So alter onSensorChanged()
to something like
public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
float mAccelCurrent = FloatMath.sqrt(x*x + y*y + z*z);
float mAccel = mAccel * 0.9f + mAccelCurrent * 0.1f;
Log.d("onSensorChanged",System.currentTimeMillis()+","+mAccelCurrent +","+mAccel);
}
and then you can capture the currentTime, mAccelCurrent and mAccel into the Android logging mechanism. Alternatively, create your own text file, write the values there, and open the file in a tool that can produce graphs. From the graphs, you can then decide what values to use for your trigger.
To find linear acceleration in a particular direction you can use this code too:
@Override
public void onSensorChanged(SensorEvent event) {
// alpha is calculated as t / (t + dT)
// with t, the low-pass filter's time-constant
// and dT, the event delivery rate
final float alpha = 0.8f;
gravity[0] = alpha * gravity[0] + (1 - alpha) * event.values[0];
gravity[1] = alpha * gravity[1] + (1 - alpha) * event.values[1];
gravity[2] = alpha * gravity[2] + (1 - alpha) * event.values[2];
linear_acceleration[0] = event.values[0] - gravity[0];
linear_acceleration[1] = event.values[1] - gravity[1];
linear_acceleration[2] = event.values[2] - gravity[2];
}
after calculating the linear acceleration you can simply use an 'if' statement to check whether you jerk was powerful or not! [Higher value= more powerful jerk]
Two suggestions, and one thought:
Math.sqrt(x*x+y*y+z*z)
, rather than the individual values. Mathematically, it's Math.sqrt(x*x+y*y+z*z)
that's independent of your co-ordinate system, i.e. how the device is oriented relative to the ground etc, whereas the individual numbers x, y, z aren't.Math.sqrt(x*x+y*y+z*z)
.