I have a Macbook pro mid 2014 with intel iris and intel core i5 processor 16GB of RAM. I am planing to learn some ray-traced 3D. But, I am not sure, if my laptop can render fast
Yes, you can, because OpenCL is supported by MacOS natively.
From your question it appears you are not seeking advice on programming, which would have been the appropriate subject for Stack Overflow. The first search hit on Google explains how to turn on OpenCL accelerated effects in After Effects (Project Settings dialog -> Video Rendering and Effects), but I have no experience with that myself.
Cuda works only on nvidia hardware but there may be some libraries converting it to run on cpu cores(not igpu).
AMD is working on "hipify"ing old cuda kernels to translate them to opencl or similar codes so they can become more general.
Opencl works everywhere as long as both hardware and os supports. Amd, Nvidia, Intel, Xilinx, Altera, Qualcomm, MediaTek, Marvell, Texas Instruments .. support this. Maybe even Raspberry pi-x can support in future.
Documentation for opencl in stackoverflow.com is under development. But there are some sites:
Amd's tutorial
Amd's parallel programming guide for opencl
Nvidia's learning material
Intel's HD graphics coding tutorial
Some overview of hardware, benchmark and parallel programming subjects
blog
Scratch-a-pixel-raytracing-tutorial (I read it then wrote its teraflops gpu version)
If it is Iris Graphics 6100:
Your integrated gpu has 48 execution units each having 8 ALU units that can do add,multiply and many more operations. Its clock frequency can rise to 1GHz. This means a maximum of 48*8*2(1 add+1multiply)*1G = 768 Giga floating point operations per second but only if each ALU is capable of concurrently doing 1 addition and 1 multiplication. 768 Gflops is more than a low-end discrete gpu such as R7-240 of AMD.(As of 19.10.2017, AMD's low-end is RX550 with 1200 GFlops, faster than Intel's Iris Plus 650 which is nearly 900 GFlops). Ray tracing needs re-accessing to too many geometry data so a device should have its own memory(such as with Nvidia or Amd), to let CPU do its work.
How you install opencl on a computer can change by OS and hardware type, but building a software with an opencl-installed computer is similar:
Using a context(so everything will have implicit sync in it):
Just before computing(or an array of computations):
Compute:
After opencl is no more needed:
If you need to accelerate an open source software, you can switch a hotspot parallelizable loop with a simple opencl kernel, if it doesn't have another acceleration support already. For example, you can accelerate air-pressure and heat-advection part of powdertoy sand-box simulator.