In my HTML page I have 9 images for dialing numbers and one text box that shows the pressed numbers. I want each of those images to immediately play beep sound when users click
Example based on accepted answer (Tested in Chrome 70), but I didn't need to re-cue:
<button onclick="snd.play()"> Click Me </button>
<script>
var snd = new Audio("/Content/mysound.wav");
</script>
This answer https://stackoverflow.com/a/7620930/1459653 by @klaustopher (https://stackoverflow.com/users/767272/klaustopher) helped me. He wrote:
HTML5 has the new
<audio>
-Tag that can be used to play sound. It even has a pretty simple JavaScript Interface:
<audio id="sound1" src="yoursound.mp3" preload="auto"></audio> <button onclick="document.getElementById('sound1').play();">Play it</button>
Here's how I implemented his advice so that clicking on the Font Awesome icon "fa-volume-up" (located on the Web page after "mule.") results in "donkey2.mp3" sound playing (note: mp3 doesn't play in all browsers).
<p>In short, you're treated like a whole person, instead of a rented mule. <audio id="sound1" src="assets/donkey2.mp3" preload="auto"></audio><a class="icon fa-volume-up" onclick="document.getElementById('sound1').play();"></a>
You can use embed element for play sounds, but you've to check the formats supported by the different browsers.
Embed element on MDN
<a onclick="playSound('1.mp3')">
<img src="1.gif">
</a>
<div id="sound"></div>
<script>
var playSound = function (soundFile) {
$("#sound").html("<embed src=\"" + soundFile + "\" hidden=\"true\" autostart=\"true\" />");
}
</script>
This code lets you put in a picture button; when click you get a sound. It works with Google Chrome and Microsoft Edge but I can't get it to work in Internet Explorer. I'm using html 5 codes; please copy and paste and add you own samples.
</head>
<body>
<script>
var audio = new Audio("/Sample.wav ");
audio.oncanplaythrough = function ( ) { }
audio.onended = function ( ) { }
</script> <input type="image" src="file://C:/Sample.jpg" onclick="audio.play ( )">
</body>
</html>
more on codes look at http://html5doctor.com/html5-audio-the-state-of-play/
If you only need to support recent browsers, then HTML 5 offers you the Audio
object
to load/buffer your sound:
var snd = new Audio("file.wav");
to play the sound:
snd.play();
to re-cue it to the beginning (so that you can play it again):
snd.currentTime=0;