The graph is very large but undirected. Edges are unweighted.
In my implementation, I have to find the vertex with max degree and do deletion on both vertexes and edges.
From the above suggested the answer would be
Map with LinkedList...
Your datastructure could be like this(varies according to your requirement)...
Map<?, List<?>>
<Node-name, List-of-nodes-connected-to-it>
Basically, Graphs are best implemented with the help of HASHING and the above datastructure helps a lot in that..
Graph implementation depends on what you going to do with it. But for most cases Adjacency list based implementation helps.
In Java you can do it using a Map<>. Here is generic Adjacency List based Graph.Java implementation on my blog.
You could also have a look at specifically-designed libraries, like JUNG
My suggestion would be to store the vertexes in a priority queue. That way you can have very fast access to the vertex with the highest degree. As for how to implement the vertexes, I would store each neighboring vertex in some kind of set data-structure such as a HashSet or a TreeSet to be able to remove stuff efficiently. I wouldn't represent the edges explicitly, it's not needed.
Code, something along the lines of:
class Graph {
PriorityQueue<Vertex> vertexes;
public Graph() {
vertexes = new PriorityQueue<Vertex>(10,new Vertex());
}
public Vertex maxDegreeVertex() {
return vertexes.peek();
}
...
}
class Vertex implements Comparator<Vertex> {
HashSet<Vertex> edges;
public Vertex() {
edges = new HashSet<Vertex>();
}
public compare(Vertex v1, Vertex v2) {
v2.edges.size().compareTo(v1.edges.size());
}
...
}
Hope this helps.
Depends on what other requirements you have. A naive, simple approach could be
class Node
{
List<Node> edges;
int id;
}
where you'd have a List of all the nodes in the graph. The problem is this can become inconsistent; e.g. node A might be in node B's edges list, but node B might not be in node A's list. To get around this, you could model it as such:
class Edge
{
Node incidentA;
Node incidentB;
}
class Node
{
int id;
}
Again, you'd have List and List of all the edges and nodes in the system. Of course analyzing this data structure would be done in a very different way than in the other approach.
The two fundamental data structures for representing graphs are the
adjacency list
the adjacency matrix
see http://en.wikipedia.org/wiki/Adjacency_list and http://en.wikipedia.org/wiki/Adjacency_matrix.
The articles also discuss the pros and cons of those two structures.