How to draw and scale a bitmap on a canvas using bicubic interpolation in Android?

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野趣味
野趣味 2021-02-02 14:15

I want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixel

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  • 2021-02-02 14:57

    You need to set the FILTER_BITMAP_FLAG flag in your paint.

    canvas.drawBitmap(bitmap, matrix, null); //ugly jaggies unless scale is 1:1, but fast
    

    or

    Paint paint = new Paint();
    paint.setFilterBitmap();
    canvas.drawBitmap(bitmap, matrix, paint); // pretty but slower (not too slow, usually)
    

    The same applies to other (syntactic sugar) forms of the drawBitmap method.

    There is no documentation anywhere for most of the Android drawing options and neither is there documentation for the underlying native Skia library that does the rendering. I'd be happier if there were. You can search the Skia source code on Google Code Search. Search for Skia and dig into the raw source; that's the only documentation.

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  • 2021-02-02 15:03

    FILTER_BITMAP_FLAG doesn't work for downscaling in most of the cases.

    Good downscaling algorithm (not nearest neighbor like) consists of just 2 steps (plus calculation of the exact Rect for input/output images crop):

    1. downscale using BitmapFactory.Options::inSampleSize->BitmapFactory.decodeResource() as close as possible to the resolution that you need but not less than it
    2. get to the exact resolution by downscaling a little bit using Canvas::drawBitmap()

    Here is detailed explanation how SonyMobile resolved this task: https://web.archive.org/web/20140228024414/http://developer.sonymobile.com/2011/06/27/how-to-scale-images-for-your-android-application/

    Here is the source code of SonyMobile scale utils: https://web.archive.org/web/20140227233706/http://developer.sonymobile.com/downloads/code-example-module/image-scaling-code-example-for-android/

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