Failures in “Pre-Launch report” in Google Play Developer Console in Google VR startup

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情深已故
情深已故 2021-02-02 11:37

I\'ve been working on a game using Google VR in Unity3d and I recently updated my version of unity3d and the (built in) Google VR SDK to the latest version. After doing so the p

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  • 2021-02-02 12:07

    We got this when uploading our APK as well. It started October 27th and crashed the following 4 days until we changed our setup. I couldn't see anything in our code base that should trigger this problem, so I wonder if it's related to changes on Google's side.

    However, we did just did two changes and now everything's working again.

    We added the following line to proguard-project.txt:

    -keep class android.arch.** { *; }
    

    I assume this was what fixed it.

    At the same time we changed the compileSdkVersion and targetSdkVersion to 27 (and correspondingly all belonging support libs). For all I know they could have fixed it here too..

    Edit:

    To more directly answer your question: Yes, it does seem likely that this is just a bug/red herring, not on Unity's side, but in Firebase Test Lab or in Google's support lib. I tested the APK that failed the pre-launch tests and it worked just fine on my device.

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  • 2021-02-02 12:13

    I asked Google Play Support about this and they got back to me.

    They have confirmed that the issue is caused by a new crawler used by the Pre-Launch report. Details can be found here under the section "Pre-launch report versions"

    They've escalated the issue and have also provided a workaround:

    1. Sign in to your Play Console.
    2. Select an app.
    3. Select Release management > Pre-launch report > Settings.
    4. In the “Pre-launch report version” section, move the Opt-out switch to the right until it turns blue.

    I haven't verified this yet but will mark as answer once I have.

    Edit

    I have tested this and all the tests pass again so this looks like a good solution for now.

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