I\'ve been working on a game using Google VR in Unity3d and I recently updated my version of unity3d and the (built in) Google VR SDK to the latest version. After doing so the p
We got this when uploading our APK as well. It started October 27th and crashed the following 4 days until we changed our setup. I couldn't see anything in our code base that should trigger this problem, so I wonder if it's related to changes on Google's side.
However, we did just did two changes and now everything's working again.
We added the following line to proguard-project.txt
:
-keep class android.arch.** { *; }
I assume this was what fixed it.
At the same time we changed the compileSdkVersion
and targetSdkVersion
to 27 (and correspondingly all belonging support libs). For all I know they could have fixed it here too..
To more directly answer your question: Yes, it does seem likely that this is just a bug/red herring, not on Unity's side, but in Firebase Test Lab or in Google's support lib. I tested the APK that failed the pre-launch tests and it worked just fine on my device.
I asked Google Play Support about this and they got back to me.
They have confirmed that the issue is caused by a new crawler used by the Pre-Launch report. Details can be found here under the section "Pre-launch report versions"
They've escalated the issue and have also provided a workaround:
I haven't verified this yet but will mark as answer once I have.
Edit
I have tested this and all the tests pass again so this looks like a good solution for now.