With the wealth of type information available why can\'t Haskell runtimes avoid running GC to clean up? It should be possible to figure out all usages and insert appropriate cal
It is sensible to ask whether functional programming languages can do less GC by tracking usage. Although the general problem of whether some data can safely be discarded is undecidable (because of conditional branching), it's surely plausible to work harder statically and find more opportunities for direct deallocation.
It's worth paying attention to the work of Martin Hofmann and the team on the Mobile Resource Guarantees project, who made type-directed memory (de/re)allocation a major theme. The thing that makes their stuff work, though, is something Haskell doesn't have in its type system --- linearity. If you know that a function's input data are secret from the rest of the computation, you can reallocate the memory they occupy. The MRG stuff is particularly nice because it manages a realistic exchange rate between deallocation for one type and allocation for another which turns into good old-fashioned pointer-mangling underneath a purely functional exterior. In fact, lots of lovely parsimonious mutation algorithms (e.g. pointer-reversing traversal, overwrite-the-tail-pointer construction, etc) can be made to look purely functional (and checked for nasty bugs) using these techniques.
In effect, the linear typing of resources gives a conservative but mechanically checkable approximation to the kind of usage analysis that might well help to reduce GC. Interesting questions then include how to mix this treatment cleanly (deliberate adverb choice) with the usual persistent deal. It seems to me that quite a lot of intermediate data structures has an initial single-threaded phase in recursive computation, before being either shared or dropped when the computation finishes. It may be possible to reduce the garbage generated by such processes.
TL;DR There are good typed approaches to usage analysis which cut GC, but Haskell has the wrong sort of type information just now to be particularly useful for this purpose.
Consider the following pseudo-code:
func a = if some_computation a
then a
else 0
To know whether a
is garbage after calling func a
, the compiler has to be able to know the result of some_computation a
. If it could do that in the general case (which requires solving the halting problem), thrn there'd be no need to emit code for this function at all, let alone garbage collect it. Type information is not sufficient.
It's not easy to determine object lifetime with lazy evaluation. The JHC compiler does have (had?) region memory management which tries to release memory by deallocation when the lifetime is over.
I'm also curious exactly what you mean by deterministic memory management.
Region-based memory management is what programmers in C and C++ often end up programming by hand: Allocate a chunk of memory ("region", "arena", etc.), allocate the individual data in it, use them and eventually deallocate the whole chunk when you know none of the individual data are needed any more. Work in the 90s by Tofte, Aiken, and others (incl. yours truly, with our respective colleagues), has shown that it is possible to statically infer region allocation and deallocation points automatically ("region inference") in such a way as to guarantee that chunks are never freed too early and, in practice, early enough to avoid having too much memory being held for long after the last data in it was needed. The ML Kit for Regions, for example, is a full Standard ML compiler based on region inference. In its final version it is combined with intra-region garbage collection: If the static inference shows there is a long-living region, use garbage collection inside it. You get to have your cake and eat it, too: You have garbage collection for long living data, but a lot of data is managed like a stack, even though it would end in a heap ordinarily.
Type information has mostly to do with compile time where as memory management is a runtime thing, so I don't think they are related to each other.