I\'d like to create a text view inside a circle view. The font size should be automatically set to fit the size of the circle. How can this be done in SwiftUI? I tried scaledToF
One possible "hack" is to use a big font size and a small scale factor so it will shrink itself:
ZStack {
Circle().strokeBorder(Color.red, lineWidth: 30)
Text("Text")
.padding(40)
.font(.system(size: 500))
.minimumScaleFactor(0.01)
}
}
You want to allow your text to:
You choose this scale factor limit to suit your need. Typically you don't shrink beyond readable or beyond the limit that will make your design look bad
struct ContentView : View {
var body: some View {
ZStack {
Circle().strokeBorder(Color.red, lineWidth: 30)
Text("Text")
.scaledToFill()
.minimumScaleFactor(0.5)
.lineLimit(1)
}
}
}
One can use GeometryReader
in order to make it also work in landscape mode.
It first checks if the width or the height is smaller and then adjusts the font size according to the smaller of these.
GeometryReader{g in
ZStack {
Circle().strokeBorder(Color.red, lineWidth: 30)
Text("Text")
.font(.system(size: g.size.height > g.size.width ? g.size.width * 0.4: g.size.height * 0.4))
}
}
Here's a solution that hides the text resizing code in a custom modifier which can be applied to any View, not just a Circle, and takes a parameter specifying the fraction of the View that the text should occupy.
(I have to agree that while @szemian's solution is still not ideal, her method seems to be the best we can do with the current SwiftUI implementation because of issues inherent in the others. @simibac's answer requires fiddling to find a new magic number to replace 0.4 any time the text or its attributes--font, weight, etc.--are changed, and @giuseppe-sapienza's doesn't allow the size of the circle to be specified, only the font size of the text.)
struct FitToWidth: ViewModifier {
var fraction: CGFloat = 1.0
func body(content: Content) -> some View {
GeometryReader { g in
content
.font(.system(size: 1000))
.minimumScaleFactor(0.005)
.lineLimit(1)
.frame(width: g.size.width*self.fraction)
}
}
}
Using the modifier, the code becomes just this:
var body: some View {
Circle().strokeBorder(Color.red, lineWidth: 30)
.aspectRatio(contentMode: .fit)
.overlay(Text("Text")
.modifier(FitToWidth(fraction: fraction)))
}
Also, when a future version of Xcode offers SwiftUI improvements that obviate the .minimumScaleFactor
hack, you can just update the modifier code to use it. :)
If you want to see how the fraction parameter works, here's code to let you adjust it interactively with a slider:
struct ContentView: View {
@State var fraction: CGFloat = 0.5
var body: some View {
VStack {
Spacer()
Circle().strokeBorder(Color.red, lineWidth: 30)
.aspectRatio(contentMode: .fit)
.overlay(Text("Text")
.modifier(FitToWidth(fraction: fraction)))
Slider(value: $fraction, in:0.1...0.9, step: 0.1).padding()
Text("Fraction: \(fraction, specifier: "%.1f")")
Spacer()
}
}
}
and here's what it looks like:
To achieve this you don't need the ZStack
. You can add a background to the Text
:
Text("Text text text?")
.padding()
.background(
Circle()
.strokeBorder(Color.red, lineWidth: 10)
.scaledToFill()
.foregroundColor(Color.white)
)
The result is this:
I did a mix of @Simibac's and @Anton's answers, only to be broken by iOS 14.0, so here's what I did to fix it. Should work on SwiftUI 1.0 as well.
struct FitSystemFont: ViewModifier {
var lineLimit: Int
var minimumScaleFactor: CGFloat
var percentage: CGFloat
func body(content: Content) -> some View {
GeometryReader { geometry in
content
.font(.system(size: min(geometry.size.width, geometry.size.height) * percentage))
.lineLimit(self.lineLimit)
.minimumScaleFactor(self.minimumScaleFactor)
.position(x: geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY)
}
}
}
As you can see I used the geometry proxy's frame(in:)
method to get the local coordinate space, and then use .midX
and .midY
to center it properly, since proper centering is what broke for me on iOS 14.
Then I set up an extension on View
:
extension View {
func fitSystemFont(lineLimit: Int = 1, minimumScaleFactor: CGFloat = 0.01, percentage: CGFloat = 1) -> ModifiedContent<Self, FitSystemFont> {
return modifier(FitSystemFont(lineLimit: lineLimit, minimumScaleFactor: minimumScaleFactor, percentage: percentage))
}
}
So usage is like this:
Text("Your text")
.fitSystemFont()