I have a tool with trackbar slider controls used to adjust an image\'s brightness, contrast, gamma, etc.
I am trying to get real-time updates to my image while the user
Depending on the machine you're running this on, your technique could be quite slow. If you're using an ARM system without an FPU, each of those operations would take quite a while. Since you're applying the same operation to every byte, a faster technique would be to create a 256-entry lookup table for the contrast level and then translate each image byte through the table. Your loop would then look like:
byte contrast_lookup[256];
double newValue = 0;
double c = (100.0 + contrast) / 100.0;
c *= c;
for (int i = 0; i < 256; i++)
{
newValue = (double)i;
newValue /= 255.0;
newValue -= 0.5;
newValue *= c;
newValue += 0.5;
newValue *= 255;
if (newValue < 0)
newValue = 0;
if (newValue > 255)
newValue = 255;
contrast_lookup[i] = (byte)newValue;
}
for (int i = 0; i < sourcePixels.Length; i++)
{
destPixels[i] = contrast_lookup[sourcePixels[i]];
}
@BitBank answers your question as asked, I wanted to add that if you're after performance you should consider your code that is getting the pixel data and setting it afterwards.
Full working code using pointers (props to @BitBank on the for
loop code):
private unsafe void ApplyContrast(double contrast, Bitmap bmp)
{
byte[] contrast_lookup = new byte[256];
double newValue = 0;
double c = (100.0 + contrast) / 100.0;
c *= c;
for (int i = 0; i < 256; i++)
{
newValue = (double)i;
newValue /= 255.0;
newValue -= 0.5;
newValue *= c;
newValue += 0.5;
newValue *= 255;
if (newValue < 0)
newValue = 0;
if (newValue > 255)
newValue = 255;
contrast_lookup[i] = (byte)newValue;
}
var bitmapdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int PixelSize = 4;
for (int y = 0; y < bitmapdata.Height; y++)
{
byte* destPixels = (byte*)bitmapdata.Scan0 + (y * bitmapdata.Stride);
for (int x = 0; x < bitmapdata.Width; x++)
{
destPixels[x * PixelSize] = contrast_lookup[destPixels[x * PixelSize]]; // B
destPixels[x * PixelSize + 1] = contrast_lookup[destPixels[x * PixelSize + 1]]; // G
destPixels[x * PixelSize + 2] = contrast_lookup[destPixels[x * PixelSize + 2]]; // R
//destPixels[x * PixelSize + 3] = contrast_lookup[destPixels[x * PixelSize + 3]]; //A
}
}
bmp.UnlockBits(bitmapdata);
}
If you're setting your image pixels data using Marshal.Copy
you will find this performs better.
This should perform faster than your current code, and you also reduce the memory footprint which is good when dealing with very large images.