I\'ve been searching for hours trying to find a way to animate/rotate a UIView 90 degrees from the upper right corner.
The effect should almost work like a swinging door
You should try this code:
-(void)doRotationView{
[UIView beginAnimations:@"flipping view" context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft
forView:self cache:YES];
if (flagFront == 1) {
flagFront =0;
[self.viewSecond setHidden:NO];
[self.viewFirst setHidden:YES];
}
else{
flagFront =1;
[self.viewSecond setHidden:YES];
[self.viewFirst setHidden:NO];
}
[UIView commitAnimations];
}
So right after I pressed enter I suddenly put two and two together and figured the Metronome sample worked kind of like a swinging door and that led me to a few other possibilities.
Here's my solution:
- (void)viewDidLoad {
[super viewDidLoad];
// Set the anchor point and center so the view swings from the upper right
swingView.layer.anchorPoint = CGPointMake(1.0, 0.0);
swingView.center = CGPointMake(CGRectGetWidth(self.view.bounds), 0.0);
// Rotate 90 degrees to hide it off screen
CGAffineTransform rotationTransform = CGAffineTransformIdentity;
rotationTransform = CGAffineTransformRotate(rotationTransform, DegreesToRadians(90));
swingView.transform = rotationTransform;
}
...
- (void)animateSwing {
CGAffineTransform swingTransform = CGAffineTransformIdentity;
swingTransform = CGAffineTransformRotate(swingTransform, DegreesToRadians(0));
[UIView beginAnimations:@"swing" context:swingView];
[UIView setAnimationDuration:0.25];
swingView.transform = swingTransform;
[UIView commitAnimations];
}
Hope this helps someone else too!
You should try setting the anchor point of the layer to (0,1), and than animate the layer.