We are using Visual Studio 2003 (VC71) for compilation. In order to reduce the compile time we changed the build script such that it generates the precompiled header (.pch) file
/Yc should only be used on one of your .cpp modules. This specifies to VS to create the precompiled header with that module.
For all others in your project, use /Yu. This specifies that they are to simply use the pch.
The MSDN entry for it is here: http://msdn.microsoft.com/en-us/library/szfdksca(v=VS.71).aspx
Let's say you have a list of headers you use that you know won't change. For example, the C headers, or the C++ headers, or Boost headers, etc..
Reading them for each CPP file compilation takes time, and this is not productive time as the compiler is reading the same headers, again and again, and producing the same compilation result for those same headers, again and again.
There should be some way to tell the compiler those headers are always the same, and cache their compiled result instead of recompiling them again and again, no?
The Pre-Compiled Headers takes that into account, so all you need is to:
And now, what you need is tell the compiler that StdAfx.cpp is the empty source that includes the common and unchanging headers.
This is where the flags /Yc and /Yu are used:
And the compiler will generate (when needed) a pre-compiled header file from the StdAfx.cpp file, and then reuse this pre-compiled header file for all other files marked with /Yu.
When you create a new project, old versions of Visual C++ (6 and 2003, if I remember correctly) would activate the precompiled headers by default. Recent ones offer the choice of activating them of not.
You should create a new VC++ project with the PCH activated to have a working version of PCH-enabled project, and study the compilation options.
For more information about PCH, you can visit the following URL: