GL error from OpenGLRenderer: 0x502

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耶瑟儿~
耶瑟儿~ 2021-02-02 02:35

Our code is performing very simple operations on a Canvas (entirely in UI thread): drawText, translate, save, restore.

Occasionally, we get this (on Nexus 4 running 4.3)

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  • 2021-02-02 03:08

    This error does not happen if you turn off hardware acceleration.

    In the custom view's constructor:

    setLayerType(View.LAYER_TYPE_SOFTWARE, null);
    

    Note: I won't accept this answer (yet) because it's more of a workaround than a proper solution. Hoping for something more definitive...

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