The following code fails with a NullPointerException
in main (map==null)
.
The issue occurs only if I define 2001 or more Enum constants, 2000 work fine
I suspect what you should be seeing is an error when you compile
error: code too large
Perhaps your version of the compiler has a bug and doesn't show this.
When I create 2500 enums values it fails with this error but with 2400 enum values it runs correctly.
There is a limit of 64 KB for the byte code of any method and the enums are initialised in the one method for the static initializer block.
The problem is that many byte code instructions use the byte offset as a 16-bit value which places this limitation on the whole method (even if there is no such instruction at the end of a method)
The javac
is not smart enough to break up the static initialiser block into multiple sub-methods, but then again having thousands of enums
suggest you could do what is required another way.
These kinds of problems come from the fact that some (often compiler-generated) initializer code exceeds 65536 bytes of byte code. A single method can not contain more than that many bytes of bytecode to be executed (due to restrictions in the class file format).
A common source of problems like this are large arrays like this:
byte someBytes = { 1, 2, 3, ..., someBigValue };
The problem here is that such fields are actually initialized with someBigValue assignment statements in a generated initializer (constructor or static initializer).
Enum values are actually initialized in a similar fashion.
Given the following enum class:
public enum Foo {
CONSTANT(1);
private Foo(int i) {
}
}
We look at the output of javap -v
and see the following code block:
static {};
flags: ACC_STATIC
Code:
stack=5, locals=0, args_size=0
0: new #4 // class Foo
3: dup
4: ldc #7 // String CONSTANT
6: iconst_0
7: iconst_1
8: invokespecial #8 // Method "<init>":(Ljava/lang/String;II)V
11: putstatic #9 // Field CONSTANT:LFoo;
14: iconst_1
15: anewarray #4 // class Foo
18: dup
19: iconst_0
20: getstatic #9 // Field CONSTANT:LFoo;
23: aastore
24: putstatic #1 // Field $VALUES:[LFoo;
27: return
As you can see there are quite a lot of bytecode operations that handle instantiating CONSTANT
with the correct values. If you have many such enum values, then the size of that static initializer block can easily exceed 64k bytes of code and thus make the class uncompilable.
A possible workaround is to reduce the size of the initializing code by reducing the number of arguments (for example by calculating the number passed in based on the index of the enum value instead of using an argument). That might just give you enough wiggle room to extend this a bit further.
Alternatively you could try splitting your enum into several enums connected by implementing a common interface. The enums could be grouped by area/intention/category/...:
public interface MessageType {
int getId();
}
public enum ConnectionMessage implements MessageType {
INIT_CONNECTION(1),
LOGIN(2),
LOGOUT(3),
CLOSE_CONNECTION(4);
// getId code, constructor, ...
}
public enum FrobnicationMessage implements MessageType {
FROBNICATE_FOO(5),
FROBNICATE_BAR(6),
DEFROB_FOO(7),
DEFROB_BAR(8),
...
// getId code, constructor, ...
}
I'm assuming that the enum values are actually referenced somewhere in your code and not just pure value holders, if they only hold values and individual values are not treated differently in your code, then replacing them with a single class instantiated once per data item stored in a central resource is probably the best approach.