Xcode 6 iOS SDK 8.0 in Yosemite is giving me errors for OpenGL ES2 code which compiles fine under Xcode 5
GLuint depthStencilRenderbuffer;
glBindRenderbufferOES(
Try:
#import <OpenGLES/ES2/glext.h>
or
#import <OpenGLES/ES3/glext.h>
works for me.
Without it, app which correctlyworking on xcode 6 + ios7 can find GL_FALSE and others..
I think @reto-koradi's comment is correct. I had a problem in my code that was similarly broken in iOS8. They've changed how some of the headers include other headers so here are the steps I took:
For me it was #import <OpenGLES/ES2/glext.h>
because some of the glextensions I was using was missing.