Move up keyboard when editing UITextField on iOS9

后端 未结 7 1373
太阳男子
太阳男子 2021-02-02 00:03

For my keyboards to move up to uncover UITextField in my iOS app, I used to implement this answer: https://stackoverflow.com/a/6908258/3855618 on iOS7 and 8 and it

相关标签:
7条回答
  • 2021-02-02 00:05

    I'm usually listening to keyboard notifications and make according changes to layout constraints. See my other answer for more details and a sample project.

    0 讨论(0)
  • 2021-02-02 00:16

    Add all UITextField on UIScrollView and use TPKeyboardAvoiding

    0 讨论(0)
  • 2021-02-02 00:18

    Zero lines of Code

    Devoid of hacks, kludges, workaround and listeners.

    The present question has been asked over and over since the dawn of iOS time. No answer on StackOverflow survived more than 2 iOS iterations. Rightly so, because the UIKit keeps changing from underneath your feet. There exists a design as opposed to implementation solution to this ancient problem. Use a UITableViewController.

    Use a UITableViewController

    When a UITableView is managed by a UITableViewController, the scrolling is managed automatically for you. Never tinker with UIKeyboardWillShowNotification, ever again. Merely create static or dynamic UITableViewCells to layout your interface, add UITextView or UITextField as needed ; merely becoming first responder will scroll the the proper location.

    @availability(iOS, introduced=2.0)

    Notes

    1. Works on all iOS since 2.0.
    2. Quote: «Waste no time optimizing a poor algorithm ; pick a better one»
    3. See https://stackoverflow.com/a/32390936/218152.
    0 讨论(0)
  • 2021-02-02 00:23

    The answer you have linked is not recommended. You should not set the view controller view's frame directly, especially not if you are using auto layout. Instead of changing the view's frame you should add a scrollview as a subview to the view, and adjust the content inset when the keyboard is shown or hidden.

    From the official apple doc:

    When asked to display the keyboard, the system slides it in from the bottom of the screen and positions it over your app’s content. Because it is placed on top of your content, it is possible for the keyboard to be placed on top of the text object that the user wanted to edit. When this happens, you must adjust your content so that the target object remains visible.

    Adjusting your content typically involves temporarily resizing one or more views and positioning them so that the text object remains visible. The simplest way to manage text objects with the keyboard is to embed them inside a UIScrollView object (or one of its subclasses like UITableView). When the keyboard is displayed, all you have to do is reset the content area of the scroll view and scroll the desired text object into position. Thus, in response to a UIKeyboardDidShowNotification, your handler method would do the following:

    1. Get the size of the keyboard.
    2. Adjust the bottom content inset of your scroll view by the keyboard height.
    3. Scroll the target text field into view.
     // Called when the UIKeyboardDidShowNotification is sent.
    - (void)keyboardWasShown:(NSNotification*)aNotification
    {
       NSDictionary* info = [aNotification userInfo];
       CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
    
       UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, kbSize.height, 0.0);
       scrollView.contentInset = contentInsets;
       scrollView.scrollIndicatorInsets = contentInsets;
    
       // If active text field is hidden by keyboard, scroll it so it's visible
       // Your app might not need or want this behavior.
       CGRect aRect = self.view.frame;
       aRect.size.height -= kbSize.height;
       if (!CGRectContainsPoint(aRect, activeField.frame.origin) ) {
         [self.scrollView scrollRectToVisible:activeField.frame animated:YES];
       }
    }
    
    // Called when the UIKeyboardWillHideNotification is sent
    - (void)keyboardWillBeHidden:(NSNotification*)aNotification
    {
       UIEdgeInsets contentInsets = UIEdgeInsetsZero;
       scrollView.contentInset = contentInsets;
       scrollView.scrollIndicatorInsets = contentInsets;
    }
    
    0 讨论(0)
  • 2021-02-02 00:24

    We need to take keyboard frame from notification. When get reference of scrollView, tableView, etc. Convert low border of view to window`s coordinates. When determine how much keyboard covers our view, and if difference is greater than 0, we can add inset below. Try this code:

    - (void)subscribeKeyboardNotifications
    {
        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(keyboardWillShow:)
                                                     name:UIKeyboardWillShowNotification
                                                   object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self
                                                 selector:@selector(keyboardWillHide:)
                                                     name:UIKeyboardWillHideNotification
                                                   object:nil];
    }
    
    - (void)unsubscribeKeyboardNotifications
    {
        [[NSNotificationCenter defaultCenter] removeObserver:self
                                                        name:UIKeyboardWillShowNotification
                                                      object:nil];
        [[NSNotificationCenter defaultCenter] removeObserver:self
                                                        name:UIKeyboardWillHideNotification
                                                      object:nil];
    }
    
    
    - (void)keyboardWillShow:(NSNotification *)aNotification
    {
        CGRect keyBoardFrame = [[[aNotification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
    
        UIWindow *keyWindow = [[[UIApplication sharedApplication] delegate] window];
    
        UIScrollView *someScrollView = ......
    
        CGPoint tableViewBottomPoint = CGPointMake(0, CGRectGetMaxY([someScrollView bounds]));
        CGPoint convertedTableViewBottomPoint = [someScrollView convertPoint:tableViewBottomPoint
                                                                               toView:keyWindow];
    
        CGFloat keyboardOverlappedSpaceHeight = convertedTableViewBottomPoint.y - keyBoardFrame.origin.y;
    
        if (keyboardOverlappedSpaceHeight > 0)
        {
            UIEdgeInsets tableViewInsets = UIEdgeInsetsMake(0, 0, keyboardOverlappedSpaceHeight, 0);
            [someScrollView setContentInset:tableViewInsets];
        }
    }
    
    - (void)keyboardWillHide:(NSNotification *)aNotification
    {
        UIEdgeInsets tableViewInsets = UIEdgeInsetsZero;
        UIScrollView *someScrollView = ......
    
        [someScrollView setContentInset:tableViewInsets];
    }
    
    0 讨论(0)
  • 2021-02-02 00:25

    Try this code that I have used in my previous projects:

    - (void)textFieldDidBeginEditing:(UITextField *)textField
    {
        [self didBeginEditingIn:textField];
    }
    
    - (void)textFieldDidEndEditing:(UITextField *)textField
    {
        [self didEndEditing];
    }
    
    
    static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
    static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
    static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
    static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216+100;
    static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162+100;
    
    - (void)didBeginEditingIn:(UIView *)view
    {
        CGRect textFieldRect = [self.view.window convertRect:view.bounds fromView:view];
        CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
    
        CGFloat midline = textFieldRect.origin.y + 0.5* textFieldRect.size.height;
        CGFloat numerator = midline - viewRect.origin.y- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
        CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)* viewRect.size.height;
        CGFloat heightFraction = numerator / denominator;
    
        if (heightFraction < 0.0)
        {
            heightFraction = 0.0;
        }
        else if (heightFraction > 1.0)
        {
            heightFraction = 1.0;
        }
    
        UIInterfaceOrientation orientation =
        [[UIApplication sharedApplication] statusBarOrientation];
        if (orientation == UIInterfaceOrientationPortrait ||
            orientation == UIInterfaceOrientationPortraitUpsideDown)
        {
            _animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
        }
        else
        {
            _animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
        }
    
        CGRect viewFrame = self.view.frame;
        viewFrame.origin.y -= _animatedDistance;
    
        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationBeginsFromCurrentState:YES];
        [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
    
        [self.view setFrame:viewFrame];
    
        [UIView commitAnimations];
    }
    
    - (void)didEndEditing
    {
        CGRect viewFrame = self.view.frame;
        viewFrame.origin.y += _animatedDistance;
    
        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationBeginsFromCurrentState:YES];
        [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
    
        [self.view setFrame:viewFrame];
    
        [UIView commitAnimations];
    }
    
    0 讨论(0)
提交回复
热议问题