Assume you have five products, and all of them use one or more of the company\'s internal libraries, written by individual developers.
It sounds simple but in practice,
You have a competing set of goals here. First, a library of reusable components must be open enough that people from the other projects can easily add to it (or submit components to it). If it's too difficult for them to do that, they'll build their own libraries, and ignore the common one, leading to a lot of duplicate code and wasted effort. On the other hand, you want to control the development of the library enough that you can ensure its quality.
I've been in this position. There's no easy answer. However, there are some heuristics that can help.
In short, model the development and maintenance of your internal library after a successful open source library project.
I think that one shared library is better than 3 duplicate ones (and 1 tested is definitely better than 3 untested). That's because when you find and fix problem, this makes the whole application area more solid (and development and maintenance are more efficient).
BTW, that't one of the reasons (apart from contributing back to the community) why our company exposes our .NET shared libraries to the public as open-source.
Plus, there's less code to write. And you can designate one dev to enforce good development practices on the library and its usages (i.e. through code contracts enforced on the unit tests within library consumers). This improves quality and and reduces maintenance costs.
We store shared libraries as binaries in the solution. That comes from the logical requirement that any solution has to be atomic and independent (this rules out svn:externals links).
API compatibility is not an issue at all. Just let your integration server rebuild and retest the whole product stack (while updating all the inner references and propagating changes) and you'll always be sure that all internal API's are solid. And whomever breaks the API has to either fix it or update the usages.
I used to work in a similar situation to what you're describing, only my company had dozens of software products. I worked on the team that was responsible for maintaining and upgrading the core set of libraries that everyone else used.
We dealt with those scenarios as follows:
Test the heck out of the core libraries. Maintaining duplicate code is a nightmare. You're not just maintaining the core and one copy. Somewhere in your company's source control there are several copies of the same code. We had dozens of products, so that would have meant dozens of copies. Hunt them down and kill them.
We had a small team of 10-12 developers dedicated to maintaining the core library and its test suites. We were also responsible for fielding calls from the other 1100 developers in the company about how to use the core library, so as you can imagine, we were very busy.
Each other project needs to work with the version of the core library that it is known to work with. You can use version control branches to test new releases of the core library with old products to make sure you don't break code that works. If the core team does a thorough job of testing, this should go very smoothly. The only time this ever got really complicated for us was when the core API changed, or when we flat out screwed something up. Even if you're very confident in your core testing, use branches to test individual products.
"Duplication is the root of all evil"
Sounds to me like you need:
Duplicating large systems - such as client registration - would be dumb beyond belief,
That's why those systems publish external interfaces.
If you define a library as shared code between projects: in my experience that's almost always bad. A project should be stand alone, and updates for one project should not affect other projects.
Even if you start with libraries, you'll end up duplicating code anyway. Want to hotfix project 1? It was released with library 1.34, so to keep the hotfix as small as possible, you'll go back to library 1.34 and fix that. But hey-- now you did exactly waht the library was supposed to avoid-- you've duplicated the code.
Every developer uses Google to find code and copy it into his application. That's probably how they found Stack Overflow in the first place. Imagine what would happen if Stackoverflow published libraries instead of code snippets, and you'll get an idea of the problems that afflicts many well meaning library creators.
Libraries tend to be generic solutions to specific problems. Typically, the generic solution is more complex than the sum of the two specific solutions. This means you need one good programmer to solve a problem that could have been solved by two morons. Sounds like a bad tradeoff to me :D
Treat the development of the libraries like any other product. Each library has its own repository, its own releases and version numbers. The compiled and officially tested versions of the library are also kept in the repository. Document features and changes from version to version.
Then use the libraries like you would using third party libraries. Your product uses only fixed versions of the compiled libraries. Switch to a new version when you really need to and be aware that this involves more testing. Add the versions you use to your version control.
When you find a bug or require a new feature in a library, a new version or sub-version is created. Using a version control system like svn makes this easy. When you need the source code for debugging purposes, export it and include it in your projects, but do not change it there, but fix problems in the libraries' repositories.
This way, every team can contribute to the libraries without endangering the work of the other teams. Switching versions is done deliberately and not by accident.